// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "shader_recompiler/frontend/maxwell/program.h" #include "shader_recompiler/frontend/maxwell/termination_code.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Maxwell { namespace { void TranslateCode(Environment& env, const Flow::Function& cfg_function, IR::Function& function, std::span block_map, IR::Block* block_memory) { const size_t num_blocks{cfg_function.blocks.size()}; function.blocks.reserve(num_blocks); for (const Flow::BlockId block_id : cfg_function.blocks) { const Flow::Block& flow_block{cfg_function.blocks_data[block_id]}; function.blocks.emplace_back(std::construct_at(block_memory, Translate(env, flow_block))); block_map[flow_block.id] = function.blocks.back().get(); ++block_memory; } } void EmitTerminationInsts(const Flow::Function& cfg_function, std::span block_map) { for (const Flow::BlockId block_id : cfg_function.blocks) { const Flow::Block& flow_block{cfg_function.blocks_data[block_id]}; EmitTerminationCode(flow_block, block_map); } } void TranslateFunction(Environment& env, const Flow::Function& cfg_function, IR::Function& function, IR::Block* block_memory) { std::vector block_map; block_map.resize(cfg_function.blocks_data.size()); TranslateCode(env, cfg_function, function, block_map, block_memory); EmitTerminationInsts(cfg_function, block_map); } } // Anonymous namespace Program::Program(Environment& env, const Flow::CFG& cfg) { functions.reserve(cfg.Functions().size()); for (const Flow::Function& cfg_function : cfg.Functions()) { TranslateFunction(env, cfg_function, functions.emplace_back(), block_alloc_pool.allocate(cfg_function.blocks.size())); } std::ranges::for_each(functions, Optimization::SsaRewritePass); for (IR::Function& function : functions) { Optimization::Invoke(Optimization::DeadCodeEliminationPass, function); Optimization::Invoke(Optimization::IdentityRemovalPass, function); // Optimization::Invoke(Optimization::VerificationPass, function); } } std::string DumpProgram(const Program& program) { size_t index{0}; std::map inst_to_index; std::map block_to_index; for (const IR::Function& function : program.functions) { for (const auto& block : function.blocks) { block_to_index.emplace(block.get(), index); ++index; } } std::string ret; for (const IR::Function& function : program.functions) { ret += fmt::format("Function\n"); for (const auto& block : function.blocks) { ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n'; } } return ret; } } // namespace Shader::Maxwell