// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void FSET(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) { union { u64 insn; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> src_a_reg; BitField<39, 3, IR::Pred> pred; BitField<42, 1, u64> neg_pred; BitField<43, 1, u64> negate_a; BitField<44, 1, u64> abs_b; BitField<45, 2, BooleanOp> bop; BitField<47, 1, u64> cc; BitField<48, 4, FPCompareOp> compare_op; BitField<52, 1, u64> bf; BitField<53, 1, u64> negate_b; BitField<54, 1, u64> abs_a; BitField<55, 1, u64> ftz; } const fset{insn}; const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fset.src_a_reg), fset.abs_a != 0, fset.negate_a != 0)}; const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fset.abs_b != 0, fset.negate_b != 0); const IR::FpControl control{ .no_contraction = false, .rounding = IR::FpRounding::DontCare, .fmz_mode = (fset.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None), }; IR::U1 pred{v.ir.GetPred(fset.pred)}; if (fset.neg_pred != 0) { pred = v.ir.LogicalNot(pred); } const IR::U1 cmp_result{FloatingPointCompare(v.ir, op_a, op_b, fset.compare_op, control)}; const IR::U1 bop_result{PredicateCombine(v.ir, cmp_result, pred, fset.bop)}; const IR::U32 one_mask{v.ir.Imm32(-1)}; const IR::U32 fp_one{v.ir.Imm32(0x3f800000)}; const IR::U32 zero{v.ir.Imm32(0)}; const IR::U32 pass_result{fset.bf == 0 ? one_mask : fp_one}; const IR::U32 result{v.ir.Select(bop_result, pass_result, zero)}; v.X(fset.dest_reg, result); if (fset.cc != 0) { const IR::U1 is_zero{v.ir.IEqual(result, zero)}; v.SetZFlag(is_zero); if (fset.bf != 0) { v.ResetSFlag(); } else { v.SetSFlag(v.ir.LogicalNot(is_zero)); } v.ResetCFlag(); v.ResetOFlag(); } } } // Anonymous namespace void TranslatorVisitor::FSET_reg(u64 insn) { FSET(*this, insn, GetFloatReg20(insn)); } void TranslatorVisitor::FSET_cbuf(u64 insn) { FSET(*this, insn, GetFloatCbuf(insn)); } void TranslatorVisitor::FSET_imm(u64 insn) { FSET(*this, insn, GetFloatImm20(insn)); } } // namespace Shader::Maxwell