// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { enum class Mode : u64 { PR, CC, }; void SetFlag(IR::IREmitter& ir, const IR::U1& inv_mask_bit, const IR::U1& src_bit, u32 index) { switch (index) { case 0: return ir.SetZFlag(IR::U1{ir.Select(inv_mask_bit, ir.GetZFlag(), src_bit)}); case 1: return ir.SetSFlag(IR::U1{ir.Select(inv_mask_bit, ir.GetSFlag(), src_bit)}); case 2: return ir.SetCFlag(IR::U1{ir.Select(inv_mask_bit, ir.GetCFlag(), src_bit)}); case 3: return ir.SetOFlag(IR::U1{ir.Select(inv_mask_bit, ir.GetOFlag(), src_bit)}); default: throw LogicError("Unreachable R2P index"); } } void R2P(TranslatorVisitor& v, u64 insn, const IR::U32& mask) { union { u64 raw; BitField<8, 8, IR::Reg> src_reg; BitField<40, 1, Mode> mode; BitField<41, 2, u64> byte_selector; } const r2p{insn}; const IR::U32 src{v.X(r2p.src_reg)}; const IR::U32 count{v.ir.Imm32(1)}; const bool pr_mode{r2p.mode == Mode::PR}; const u32 num_items{pr_mode ? 7U : 4U}; const u32 offset_base{static_cast(r2p.byte_selector) * 8}; for (u32 index = 0; index < num_items; ++index) { const IR::U32 offset{v.ir.Imm32(offset_base + index)}; const IR::U1 src_zero{v.ir.GetZeroFromOp(v.ir.BitFieldExtract(src, offset, count, false))}; const IR::U1 src_bit{v.ir.LogicalNot(src_zero)}; const IR::U32 mask_bfe{v.ir.BitFieldExtract(mask, v.ir.Imm32(index), count, false)}; const IR::U1 inv_mask_bit{v.ir.GetZeroFromOp(mask_bfe)}; if (pr_mode) { const IR::Pred pred{index}; v.ir.SetPred(pred, IR::U1{v.ir.Select(inv_mask_bit, v.ir.GetPred(pred), src_bit)}); } else { SetFlag(v.ir, inv_mask_bit, src_bit, index); } } } } // Anonymous namespace void TranslatorVisitor::R2P_reg(u64 insn) { R2P(*this, insn, GetReg20(insn)); } void TranslatorVisitor::R2P_cbuf(u64 insn) { R2P(*this, insn, GetCbuf(insn)); } void TranslatorVisitor::R2P_imm(u64 insn) { R2P(*this, insn, GetImm20(insn)); } } // namespace Shader::Maxwell