// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { enum class TextureType : u64 { _1D, ARRAY_1D, _2D, ARRAY_2D, _3D, ARRAY_3D, CUBE, ARRAY_CUBE, }; Shader::TextureType GetType(TextureType type) { switch (type) { case TextureType::_1D: return Shader::TextureType::Color1D; case TextureType::ARRAY_1D: return Shader::TextureType::ColorArray1D; case TextureType::_2D: return Shader::TextureType::Color2D; case TextureType::ARRAY_2D: return Shader::TextureType::ColorArray2D; case TextureType::_3D: return Shader::TextureType::Color3D; case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return Shader::TextureType::ColorCube; case TextureType::ARRAY_CUBE: return Shader::TextureType::ColorArrayCube; } throw NotImplementedException("Invalid texture type {}", type); } IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg, bool has_lod_clamp) { const IR::U32 value{v.X(reg)}; const u32 base{has_lod_clamp ? 12U : 16U}; return v.ir.CompositeConstruct( v.ir.BitFieldExtract(value, v.ir.Imm32(base), v.ir.Imm32(4), true), v.ir.BitFieldExtract(value, v.ir.Imm32(base + 4), v.ir.Imm32(4), true)); } void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) { union { u64 raw; BitField<49, 1, u64> nodep; BitField<35, 1, u64> aoffi; BitField<50, 1, u64> lc; BitField<51, 3, IR::Pred> sparse_pred; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> coord_reg; BitField<20, 8, IR::Reg> derivate_reg; BitField<28, 3, TextureType> type; BitField<31, 4, u64> mask; BitField<36, 13, u64> cbuf_offset; } const txd{insn}; const bool has_lod_clamp = txd.lc != 0; if (has_lod_clamp) { throw NotImplementedException("TXD.LC - CLAMP is not implemented"); } IR::Value coords; u32 num_derivates{}; IR::Reg base_reg{txd.coord_reg}; IR::Reg last_reg; IR::Value handle; if (is_bindless) { handle = v.X(base_reg++); } else { handle = v.ir.Imm32(static_cast(txd.cbuf_offset.Value() * 4)); } const auto read_array{[&]() -> IR::F32 { const IR::U32 base{v.ir.Imm32(0)}; const IR::U32 count{v.ir.Imm32(has_lod_clamp ? 12 : 16)}; const IR::U32 array_index{v.ir.BitFieldExtract(v.X(last_reg), base, count)}; return v.ir.ConvertUToF(32, 16, array_index); }}; switch (txd.type) { case TextureType::_1D: { coords = v.F(base_reg); num_derivates = 1; last_reg = base_reg + 1; break; } case TextureType::ARRAY_1D: { last_reg = base_reg + 1; coords = v.ir.CompositeConstruct(v.F(base_reg), read_array()); num_derivates = 1; break; } case TextureType::_2D: { last_reg = base_reg + 2; coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1)); num_derivates = 2; break; } case TextureType::ARRAY_2D: { last_reg = base_reg + 2; coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1), read_array()); num_derivates = 2; break; } default: throw NotImplementedException("Invalid texture type"); } const IR::Reg derivate_reg{txd.derivate_reg}; IR::Value derivates; switch (num_derivates) { case 1: { derivates = v.ir.CompositeConstruct(v.F(derivate_reg), v.F(derivate_reg + 1)); break; } case 2: { derivates = v.ir.CompositeConstruct(v.F(derivate_reg), v.F(derivate_reg + 1), v.F(derivate_reg + 2), v.F(derivate_reg + 3)); break; } default: throw NotImplementedException("Invalid texture type"); } IR::Value offset; if (txd.aoffi != 0) { offset = MakeOffset(v, last_reg, has_lod_clamp); } IR::F32 lod_clamp; if (has_lod_clamp) { // Lod Clamp is a Fixed Point 4.8, we need to transform it to float. // to convert a fixed point, float(value) / float(1 << fixed_point) // in this case the fixed_point is 8. const IR::F32 conv4_8fixp_f{v.ir.Imm32(static_cast(1U << 8))}; const IR::F32 fixp_lc{v.ir.ConvertUToF( 32, 16, v.ir.BitFieldExtract(v.X(last_reg), v.ir.Imm32(20), v.ir.Imm32(12)))}; lod_clamp = v.ir.FPMul(fixp_lc, conv4_8fixp_f); } IR::TextureInstInfo info{}; info.type.Assign(GetType(txd.type)); info.num_derivates.Assign(num_derivates); info.has_lod_clamp.Assign(has_lod_clamp ? 1 : 0); const IR::Value sample{v.ir.ImageGradient(handle, coords, derivates, offset, lod_clamp, info)}; IR::Reg dest_reg{txd.dest_reg}; for (size_t element = 0; element < 4; ++element) { if (((txd.mask >> element) & 1) == 0) { continue; } v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)}); ++dest_reg; } if (txd.sparse_pred != IR::Pred::PT) { v.ir.SetPred(txd.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); } } } // Anonymous namespace void TranslatorVisitor::TXD(u64 insn) { Impl(*this, insn, false); } void TranslatorVisitor::TXD_b(u64 insn) { Impl(*this, insn, true); } } // namespace Shader::Maxwell