// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { enum class TextureType : u64 { _1D, ARRAY_1D, _2D, ARRAY_2D, _3D, ARRAY_3D, CUBE, ARRAY_CUBE, }; Shader::TextureType GetType(TextureType type) { switch (type) { case TextureType::_1D: return Shader::TextureType::Color1D; case TextureType::ARRAY_1D: return Shader::TextureType::ColorArray1D; case TextureType::_2D: return Shader::TextureType::Color2D; case TextureType::ARRAY_2D: return Shader::TextureType::ColorArray2D; case TextureType::_3D: return Shader::TextureType::Color3D; case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return Shader::TextureType::ColorCube; case TextureType::ARRAY_CUBE: return Shader::TextureType::ColorArrayCube; } throw NotImplementedException("Invalid texture type {}", type); } IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { // The ISA reads an array component here, but this is not needed on high level shading languages // We are dropping this information. switch (type) { case TextureType::_1D: return v.F(reg); case TextureType::ARRAY_1D: return v.F(reg + 1); case TextureType::_2D: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1)); case TextureType::ARRAY_2D: return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2)); case TextureType::_3D: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); case TextureType::ARRAY_CUBE: return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3)); } throw NotImplementedException("Invalid texture type {}", type); } void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) { union { u64 raw; BitField<49, 1, u64> nodep; BitField<35, 1, u64> ndv; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> coord_reg; BitField<20, 8, IR::Reg> meta_reg; BitField<28, 3, TextureType> type; BitField<31, 4, u64> mask; BitField<36, 13, u64> cbuf_offset; } const tmml{insn}; if ((tmml.mask & 0b1100) != 0) { throw NotImplementedException("TMML BA results are not implemented"); } const IR::Value coords{MakeCoords(v, tmml.coord_reg, tmml.type)}; IR::U32 handle; IR::Reg meta_reg{tmml.meta_reg}; if (is_bindless) { handle = v.X(meta_reg++); } else { handle = v.ir.Imm32(static_cast(tmml.cbuf_offset.Value() * 4)); } IR::TextureInstInfo info{}; info.type.Assign(GetType(tmml.type)); const IR::Value sample{v.ir.ImageQueryLod(handle, coords, info)}; IR::Reg dest_reg{tmml.dest_reg}; for (size_t element = 0; element < 4; ++element) { if (((tmml.mask >> element) & 1) == 0) { continue; } IR::F32 value{v.ir.CompositeExtract(sample, element)}; if (element < 2) { IR::U32 casted_value = v.ir.ConvertFToU(32, value); v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8))); } else { v.F(dest_reg, value); } ++dest_reg; } } } // Anonymous namespace void TranslatorVisitor::TMML(u64 insn) { Impl(*this, insn, false); } void TranslatorVisitor::TMML_b(u64 insn) { Impl(*this, insn, true); } } // namespace Shader::Maxwell