// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/function.h" namespace Shader::Optimization { template void Invoke(Func&& func, IR::Function& function) { for (const auto& block : function.blocks) { func(*block); } } void ConstantPropagationPass(IR::Block& block); void DeadCodeEliminationPass(IR::Block& block); void GlobalMemoryToStorageBufferPass(IR::Block& block); void IdentityRemovalPass(IR::Function& function); void SsaRewritePass(IR::Function& function); void VerificationPass(const IR::Function& function); } // namespace Shader::Optimization