// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include namespace Shader { struct Info { struct ConstantBuffer { }; struct { bool workgroup_id{}; bool local_invocation_id{}; bool fp16{}; bool fp64{}; } uses; std::array<18 }; } // namespace Shader