add_library(video_core STATIC dma_pusher.cpp dma_pusher.h debug_utils/debug_utils.cpp debug_utils/debug_utils.h engines/fermi_2d.cpp engines/fermi_2d.h engines/kepler_compute.cpp engines/kepler_compute.h engines/kepler_memory.cpp engines/kepler_memory.h engines/maxwell_3d.cpp engines/maxwell_3d.h engines/maxwell_dma.cpp engines/maxwell_dma.h engines/shader_bytecode.h engines/shader_header.h gpu.cpp gpu.h macro_interpreter.cpp macro_interpreter.h memory_manager.cpp memory_manager.h morton.cpp morton.h rasterizer_cache.cpp rasterizer_cache.h rasterizer_interface.h renderer_base.cpp renderer_base.h renderer_opengl/gl_buffer_cache.cpp renderer_opengl/gl_buffer_cache.h renderer_opengl/gl_global_cache.cpp renderer_opengl/gl_global_cache.h renderer_opengl/gl_primitive_assembler.cpp renderer_opengl/gl_primitive_assembler.h renderer_opengl/gl_rasterizer.cpp renderer_opengl/gl_rasterizer.h renderer_opengl/gl_rasterizer_cache.cpp renderer_opengl/gl_rasterizer_cache.h renderer_opengl/gl_resource_manager.cpp renderer_opengl/gl_resource_manager.h renderer_opengl/gl_shader_cache.cpp renderer_opengl/gl_shader_cache.h renderer_opengl/gl_shader_decompiler.cpp renderer_opengl/gl_shader_decompiler.h renderer_opengl/gl_shader_disk_cache.cpp renderer_opengl/gl_shader_disk_cache.h renderer_opengl/gl_shader_gen.cpp renderer_opengl/gl_shader_gen.h renderer_opengl/gl_shader_manager.cpp renderer_opengl/gl_shader_manager.h renderer_opengl/gl_shader_util.cpp renderer_opengl/gl_shader_util.h renderer_opengl/gl_state.cpp renderer_opengl/gl_state.h renderer_opengl/gl_stream_buffer.cpp renderer_opengl/gl_stream_buffer.h renderer_opengl/maxwell_to_gl.h renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.h renderer_opengl/utils.cpp renderer_opengl/utils.h shader/decode/arithmetic.cpp shader/decode/arithmetic_immediate.cpp shader/decode/bfe.cpp shader/decode/bfi.cpp shader/decode/shift.cpp shader/decode/arithmetic_integer.cpp shader/decode/arithmetic_integer_immediate.cpp shader/decode/arithmetic_half.cpp shader/decode/arithmetic_half_immediate.cpp shader/decode/ffma.cpp shader/decode/hfma2.cpp shader/decode/conversion.cpp shader/decode/memory.cpp shader/decode/texture.cpp shader/decode/float_set_predicate.cpp shader/decode/integer_set_predicate.cpp shader/decode/half_set_predicate.cpp shader/decode/predicate_set_register.cpp shader/decode/predicate_set_predicate.cpp shader/decode/register_set_predicate.cpp shader/decode/float_set.cpp shader/decode/integer_set.cpp shader/decode/half_set.cpp shader/decode/video.cpp shader/decode/xmad.cpp shader/decode/other.cpp shader/decode.cpp shader/shader_ir.cpp shader/shader_ir.h shader/track.cpp surface.cpp surface.h textures/astc.cpp textures/astc.h textures/decoders.cpp textures/decoders.h textures/texture.h video_core.cpp video_core.h ) if (ENABLE_VULKAN) target_sources(video_core PRIVATE renderer_vulkan/declarations.h renderer_vulkan/vk_device.cpp renderer_vulkan/vk_device.h renderer_vulkan/vk_memory_manager.cpp renderer_vulkan/vk_memory_manager.h renderer_vulkan/vk_resource_manager.cpp renderer_vulkan/vk_resource_manager.h renderer_vulkan/vk_scheduler.cpp renderer_vulkan/vk_scheduler.h) target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include) target_compile_definitions(video_core PRIVATE HAS_VULKAN) endif() create_target_directory_groups(video_core) target_link_libraries(video_core PUBLIC common core) target_link_libraries(video_core PRIVATE glad lz4_static)