// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "video_core/control/channel_state.h" #include "video_core/control/scheduler.h" #include "video_core/gpu.h" namespace Tegra::Control { Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {} Scheduler::~Scheduler() = default; void Scheduler::Push(s32 channel, CommandList&& entries) { std::unique_lock lk(scheduling_guard); auto it = channels.find(channel); auto channel_state = it->second; gpu.BindChannel(channel_state->bind_id); channel_state->dma_pusher->Push(std::move(entries)); channel_state->dma_pusher->DispatchCalls(); } void Scheduler::DeclareChannel(std::shared_ptr new_channel) { s32 channel = new_channel->bind_id; std::unique_lock lk(scheduling_guard); channels.emplace(channel, new_channel); } } // namespace Tegra::Control