// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include "common/assert.h" #include "common/bit_util.h" #include "common/scope_exit.h" #include "common/settings.h" #include "core/core.h" #include "core/core_timing.h" #include "core/memory.h" #include "video_core/dirty_flags.h" #include "video_core/engines/draw_manager.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/textures/texture.h" namespace Tegra::Engines { /// First register id that is actually a Macro call. constexpr u32 MacroRegistersStart = 0xE00; Maxwell3D::Maxwell3D(Core::System& system_, MemoryManager& memory_manager_) : draw_manager{std::make_unique(this)}, system{system_}, memory_manager{memory_manager_}, macro_engine{GetMacroEngine(*this)}, upload_state{ memory_manager, regs.upload} { dirty.flags.flip(); InitializeRegisterDefaults(); execution_mask.reset(); for (size_t i = 0; i < execution_mask.size(); i++) { execution_mask[i] = IsMethodExecutable(static_cast(i)); } } Maxwell3D::~Maxwell3D() = default; void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) { rasterizer = rasterizer_; upload_state.BindRasterizer(rasterizer_); } void Maxwell3D::InitializeRegisterDefaults() { // Initializes registers to their default values - what games expect them to be at boot. This is // for certain registers that may not be explicitly set by games. // Reset all registers to zero std::memset(®s, 0, sizeof(regs)); // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is // needed for ARMS. for (auto& viewport : regs.viewports) { viewport.depth_range_near = 0.0f; viewport.depth_range_far = 1.0f; } for (auto& viewport : regs.viewport_transform) { viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX); viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY); viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ); viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW); } // Doom and Bomberman seems to use the uninitialized registers and just enable blend // so initialize blend registers with sane values regs.blend.color_op = Regs::Blend::Equation::Add_D3D; regs.blend.color_source = Regs::Blend::Factor::One_D3D; regs.blend.color_dest = Regs::Blend::Factor::Zero_D3D; regs.blend.alpha_op = Regs::Blend::Equation::Add_D3D; regs.blend.alpha_source = Regs::Blend::Factor::One_D3D; regs.blend.alpha_dest = Regs::Blend::Factor::Zero_D3D; for (auto& blend : regs.blend_per_target) { blend.color_op = Regs::Blend::Equation::Add_D3D; blend.color_source = Regs::Blend::Factor::One_D3D; blend.color_dest = Regs::Blend::Factor::Zero_D3D; blend.alpha_op = Regs::Blend::Equation::Add_D3D; blend.alpha_source = Regs::Blend::Factor::One_D3D; blend.alpha_dest = Regs::Blend::Factor::Zero_D3D; } regs.stencil_front_op.fail = Regs::StencilOp::Op::Keep_D3D; regs.stencil_front_op.zfail = Regs::StencilOp::Op::Keep_D3D; regs.stencil_front_op.zpass = Regs::StencilOp::Op::Keep_D3D; regs.stencil_front_op.func = Regs::ComparisonOp::Always_GL; regs.stencil_front_func_mask = 0xFFFFFFFF; regs.stencil_front_mask = 0xFFFFFFFF; regs.stencil_two_side_enable = 1; regs.stencil_back_op.fail = Regs::StencilOp::Op::Keep_D3D; regs.stencil_back_op.zfail = Regs::StencilOp::Op::Keep_D3D; regs.stencil_back_op.zpass = Regs::StencilOp::Op::Keep_D3D; regs.stencil_back_op.func = Regs::ComparisonOp::Always_GL; regs.stencil_back_func_mask = 0xFFFFFFFF; regs.stencil_back_mask = 0xFFFFFFFF; regs.depth_test_func = Regs::ComparisonOp::Always_GL; regs.gl_front_face = Regs::FrontFace::CounterClockWise; regs.gl_cull_face = Regs::CullFace::Back; // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a // register carrying a default value. Assume it's OpenGL's default (1). regs.point_size = 1.0f; // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a // default of enabled fixes rendering here. for (auto& color_mask : regs.color_mask) { color_mask.R.Assign(1); color_mask.G.Assign(1); color_mask.B.Assign(1); color_mask.A.Assign(1); } for (auto& format : regs.vertex_attrib_format) { format.constant.Assign(1); } // NVN games expect these values to be enabled at boot regs.rasterize_enable = 1; regs.color_target_mrt_enable = 1; regs.framebuffer_srgb = 1; regs.line_width_aliased = 1.0f; regs.line_width_smooth = 1.0f; regs.gl_front_face = Maxwell3D::Regs::FrontFace::ClockWise; regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill; regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill; shadow_state = regs; } bool Maxwell3D::IsMethodExecutable(u32 method) { if (method >= MacroRegistersStart) { return true; } switch (method) { case MAXWELL3D_REG_INDEX(draw.end): case MAXWELL3D_REG_INDEX(draw.begin): case MAXWELL3D_REG_INDEX(vertex_buffer.first): case MAXWELL3D_REG_INDEX(vertex_buffer.count): case MAXWELL3D_REG_INDEX(index_buffer.first): case MAXWELL3D_REG_INDEX(index_buffer.count): case MAXWELL3D_REG_INDEX(draw_inline_index): case MAXWELL3D_REG_INDEX(index_buffer32_subsequent): case MAXWELL3D_REG_INDEX(index_buffer16_subsequent): case MAXWELL3D_REG_INDEX(index_buffer8_subsequent): case MAXWELL3D_REG_INDEX(index_buffer32_first): case MAXWELL3D_REG_INDEX(index_buffer16_first): case MAXWELL3D_REG_INDEX(index_buffer8_first): case MAXWELL3D_REG_INDEX(inline_index_2x16.even): case MAXWELL3D_REG_INDEX(inline_index_4x8.index0): case MAXWELL3D_REG_INDEX(vertex_array_instance_first): case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent): case MAXWELL3D_REG_INDEX(draw_texture.src_y0): case MAXWELL3D_REG_INDEX(wait_for_idle): case MAXWELL3D_REG_INDEX(shadow_ram_control): case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr): case MAXWELL3D_REG_INDEX(load_mme.instruction): case MAXWELL3D_REG_INDEX(load_mme.start_address): case MAXWELL3D_REG_INDEX(falcon[4]): case MAXWELL3D_REG_INDEX(const_buffer.buffer): case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15: case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config): case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config): case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config): case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config): case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config): case MAXWELL3D_REG_INDEX(topology_override): case MAXWELL3D_REG_INDEX(clear_surface): case MAXWELL3D_REG_INDEX(report_semaphore.query): case MAXWELL3D_REG_INDEX(render_enable.mode): case MAXWELL3D_REG_INDEX(clear_report_value): case MAXWELL3D_REG_INDEX(sync_info): case MAXWELL3D_REG_INDEX(launch_dma): case MAXWELL3D_REG_INDEX(inline_data): case MAXWELL3D_REG_INDEX(fragment_barrier): case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache): case MAXWELL3D_REG_INDEX(tiled_cache_barrier): return true; default: return false; } } void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) { if (executing_macro == 0) { // A macro call must begin by writing the macro method's register, not its argument. ASSERT_MSG((method % 2) == 0, "Can't start macro execution by writing to the ARGS register"); executing_macro = method; } macro_params.insert(macro_params.end(), base_start, base_start + amount); for (size_t i = 0; i < amount; i++) { macro_addresses.push_back(current_dma_segment + i * sizeof(u32)); } macro_segments.emplace_back(current_dma_segment, amount); current_macro_dirty |= current_dirty; current_dirty = false; // Call the macro when there are no more parameters in the command buffer if (is_last_call) { ConsumeSink(); CallMacroMethod(executing_macro, macro_params); macro_params.clear(); macro_addresses.clear(); macro_segments.clear(); current_macro_dirty = false; } } void Maxwell3D::RefreshParametersImpl() { if (!Settings::IsGPULevelHigh()) { return; } size_t current_index = 0; for (auto& segment : macro_segments) { if (segment.first == 0) { current_index += segment.second; continue; } memory_manager.ReadBlock(segment.first, ¯o_params[current_index], sizeof(u32) * segment.second); current_index += segment.second; } } u32 Maxwell3D::GetMaxCurrentVertices() { u32 num_vertices = 0; for (size_t index = 0; index < Regs::NumVertexArrays; ++index) { const auto& array = regs.vertex_streams[index]; if (array.enable == 0) { continue; } const auto& attribute = regs.vertex_attrib_format[index]; if (attribute.constant) { num_vertices = std::max(num_vertices, 1U); continue; } const auto& limit = regs.vertex_stream_limits[index]; const GPUVAddr gpu_addr_begin = array.Address(); const GPUVAddr gpu_addr_end = limit.Address() + 1; const u32 address_size = static_cast(gpu_addr_end - gpu_addr_begin); num_vertices = std::max( num_vertices, address_size / std::max(attribute.SizeInBytes(), array.stride.Value())); break; } return num_vertices; } size_t Maxwell3D::EstimateIndexBufferSize() { GPUVAddr start_address = regs.index_buffer.StartAddress(); GPUVAddr end_address = regs.index_buffer.EndAddress(); static constexpr std::array max_sizes = {std::numeric_limits::max(), std::numeric_limits::max(), std::numeric_limits::max()}; const size_t byte_size = regs.index_buffer.FormatSizeInBytes(); const size_t log2_byte_size = Common::Log2Ceil64(byte_size); const size_t cap{GetMaxCurrentVertices() * 3 * byte_size}; const size_t lower_cap = std::min(static_cast(end_address - start_address), cap); return std::min( memory_manager.GetMemoryLayoutSize(start_address, byte_size * max_sizes[log2_byte_size]) / byte_size, lower_cap); } u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) { // Keep track of the register value in shadow_state when requested. const auto control = shadow_state.shadow_ram_control; if (control == Regs::ShadowRamControl::Track || control == Regs::ShadowRamControl::TrackWithFilter) { shadow_state.reg_array[method] = argument; return argument; } if (control == Regs::ShadowRamControl::Replay) { return shadow_state.reg_array[method]; } return argument; } void Maxwell3D::ConsumeSinkImpl() { SCOPE_EXIT({ method_sink.clear(); }); const auto control = shadow_state.shadow_ram_control; if (control == Regs::ShadowRamControl::Track || control == Regs::ShadowRamControl::TrackWithFilter) { for (auto [method, value] : method_sink) { shadow_state.reg_array[method] = value; ProcessDirtyRegisters(method, value); } return; } if (control == Regs::ShadowRamControl::Replay) { for (auto [method, value] : method_sink) { ProcessDirtyRegisters(method, shadow_state.reg_array[method]); } return; } for (auto [method, value] : method_sink) { ProcessDirtyRegisters(method, value); } } void Maxwell3D::ProcessDirtyRegisters(u32 method, u32 argument) { if (regs.reg_array[method] == argument) { return; } regs.reg_array[method] = argument; for (const auto& table : dirty.tables) { dirty.flags[table[method]] = true; } } void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument, bool is_last_call) { switch (method) { case MAXWELL3D_REG_INDEX(wait_for_idle): return rasterizer->WaitForIdle(); case MAXWELL3D_REG_INDEX(shadow_ram_control): shadow_state.shadow_ram_control = static_cast(nonshadow_argument); return; case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr): return macro_engine->ClearCode(regs.load_mme.instruction_ptr); case MAXWELL3D_REG_INDEX(load_mme.instruction): return macro_engine->AddCode(regs.load_mme.instruction_ptr, argument); case MAXWELL3D_REG_INDEX(load_mme.start_address): return ProcessMacroBind(argument); case MAXWELL3D_REG_INDEX(falcon[4]): return ProcessFirmwareCall4(); case MAXWELL3D_REG_INDEX(const_buffer.buffer): case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15: return ProcessCBData(argument); case MAXWELL3D_REG_INDEX(bind_groups[0].raw_config): return ProcessCBBind(0); case MAXWELL3D_REG_INDEX(bind_groups[1].raw_config): return ProcessCBBind(1); case MAXWELL3D_REG_INDEX(bind_groups[2].raw_config): return ProcessCBBind(2); case MAXWELL3D_REG_INDEX(bind_groups[3].raw_config): return ProcessCBBind(3); case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config): return ProcessCBBind(4); case MAXWELL3D_REG_INDEX(report_semaphore.query): return ProcessQueryGet(); case MAXWELL3D_REG_INDEX(render_enable.mode): return ProcessQueryCondition(); case MAXWELL3D_REG_INDEX(clear_report_value): return ProcessCounterReset(); case MAXWELL3D_REG_INDEX(sync_info): return ProcessSyncPoint(); case MAXWELL3D_REG_INDEX(launch_dma): return upload_state.ProcessExec(regs.launch_dma.memory_layout.Value() == Regs::LaunchDMA::Layout::Pitch); case MAXWELL3D_REG_INDEX(inline_data): upload_state.ProcessData(argument, is_last_call); return; case MAXWELL3D_REG_INDEX(fragment_barrier): return rasterizer->FragmentBarrier(); case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache): rasterizer->InvalidateGPUCache(); return rasterizer->WaitForIdle(); case MAXWELL3D_REG_INDEX(tiled_cache_barrier): return rasterizer->TiledCacheBarrier(); default: draw_manager->ProcessMethodCall(method, argument); break; } } void Maxwell3D::CallMacroMethod(u32 method, const std::vector& parameters) { // Reset the current macro. executing_macro = 0; // Lookup the macro offset const u32 entry = ((method - MacroRegistersStart) >> 1) % static_cast(macro_positions.size()); // Execute the current macro. macro_engine->Execute(macro_positions[entry], parameters); draw_manager->DrawDeferred(); } void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) { // It is an error to write to a register other than the current macro's ARG register before // it has finished execution. if (executing_macro != 0) { ASSERT(method == executing_macro + 1); } // Methods after 0xE00 are special, they're actually triggers for some microcode that was // uploaded to the GPU during initialization. if (method >= MacroRegistersStart) { ProcessMacro(method, &method_argument, 1, is_last_call); return; } ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register, increase the size of the Regs structure"); const u32 argument = ProcessShadowRam(method, method_argument); ProcessDirtyRegisters(method, argument); ProcessMethodCall(method, argument, method_argument, is_last_call); } void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending) { // Methods after 0xE00 are special, they're actually triggers for some microcode that was // uploaded to the GPU during initialization. if (method >= MacroRegistersStart) { ProcessMacro(method, base_start, amount, amount == methods_pending); return; } switch (method) { case MAXWELL3D_REG_INDEX(const_buffer.buffer): case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 1: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 2: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 3: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 4: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 5: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 6: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 7: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 8: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 9: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 10: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 11: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 12: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 13: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 14: case MAXWELL3D_REG_INDEX(const_buffer.buffer) + 15: ProcessCBMultiData(base_start, amount); break; case MAXWELL3D_REG_INDEX(inline_data): { ASSERT(methods_pending == amount); upload_state.ProcessData(base_start, amount); return; } default: for (u32 i = 0; i < amount; i++) { CallMethod(method, base_start[i], methods_pending - i <= 1); } break; } } void Maxwell3D::ProcessMacroUpload(u32 data) { macro_engine->AddCode(regs.load_mme.instruction_ptr++, data); } void Maxwell3D::ProcessMacroBind(u32 data) { macro_positions[regs.load_mme.start_address_ptr++] = data; } void Maxwell3D::ProcessFirmwareCall4() { LOG_DEBUG(HW_GPU, "(STUBBED) called"); // Firmware call 4 is a blob that changes some registers depending on its parameters. // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1. regs.shadow_scratch[0] = 1; } void Maxwell3D::StampQueryResult(u64 payload, bool long_query) { const GPUVAddr sequence_address{regs.report_semaphore.Address()}; if (long_query) { memory_manager.Write(sequence_address + sizeof(u64), system.GPU().GetTicks()); memory_manager.Write(sequence_address, payload); } else { memory_manager.Write(sequence_address, static_cast(payload)); } } void Maxwell3D::ProcessQueryGet() { VideoCommon::QueryPropertiesFlags flags{}; if (regs.report_semaphore.query.short_query == 0) { flags |= VideoCommon::QueryPropertiesFlags::HasTimeout; } const GPUVAddr sequence_address{regs.report_semaphore.Address()}; const VideoCommon::QueryType query_type = static_cast(regs.report_semaphore.query.report.Value()); const u32 payload = regs.report_semaphore.payload; const u32 subreport = regs.report_semaphore.query.sub_report; switch (regs.report_semaphore.query.operation) { case Regs::ReportSemaphore::Operation::Release: if (regs.report_semaphore.query.short_query != 0) { flags |= VideoCommon::QueryPropertiesFlags::IsAFence; } rasterizer->Query(sequence_address, query_type, flags, payload, subreport); break; case Regs::ReportSemaphore::Operation::Acquire: // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that // matches the current payload. UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE"); break; case Regs::ReportSemaphore::Operation::ReportOnly: rasterizer->Query(sequence_address, query_type, flags, payload, subreport); break; case Regs::ReportSemaphore::Operation::Trap: UNIMPLEMENTED_MSG("Unimplemented query operation TRAP"); break; default: UNIMPLEMENTED_MSG("Unknown query operation"); break; } } void Maxwell3D::ProcessQueryCondition() { if (rasterizer->AccelerateConditionalRendering()) { execute_on = true; return; } const GPUVAddr condition_address{regs.render_enable.Address()}; switch (regs.render_enable_override) { case Regs::RenderEnable::Override::AlwaysRender: execute_on = true; break; case Regs::RenderEnable::Override::NeverRender: execute_on = false; break; case Regs::RenderEnable::Override::UseRenderEnable: { switch (regs.render_enable.mode) { case Regs::RenderEnable::Mode::True: { execute_on = true; break; } case Regs::RenderEnable::Mode::False: { execute_on = false; break; } case Regs::RenderEnable::Mode::Conditional: { Regs::ReportSemaphore::Compare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U; break; } case Regs::RenderEnable::Mode::IfEqual: { Regs::ReportSemaphore::Compare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode; break; } case Regs::RenderEnable::Mode::IfNotEqual: { Regs::ReportSemaphore::Compare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode; break; } default: { UNIMPLEMENTED_MSG("Uninplemented Condition Mode!"); execute_on = true; break; } } break; } } } void Maxwell3D::ProcessCounterReset() { switch (regs.clear_report_value) { case Regs::ClearReport::ZPassPixelCount: rasterizer->ResetCounter(VideoCommon::QueryType::ZPassPixelCount64); break; default: LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.clear_report_value); break; } } void Maxwell3D::ProcessSyncPoint() { const u32 sync_point = regs.sync_info.sync_point.Value(); [[maybe_unused]] const u32 cache_flush = regs.sync_info.clean_l2.Value(); rasterizer->SignalSyncPoint(sync_point); } void Maxwell3D::ProcessCBBind(size_t stage_index) { // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader // stage. const auto& bind_data = regs.bind_groups[stage_index]; auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.shader_slot]; buffer.enabled = bind_data.valid.Value() != 0; buffer.address = regs.const_buffer.Address(); buffer.size = regs.const_buffer.size; const bool is_enabled = bind_data.valid.Value() != 0; if (!is_enabled) { rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.shader_slot); return; } const GPUVAddr gpu_addr = regs.const_buffer.Address(); const u32 size = regs.const_buffer.size; rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.shader_slot, gpu_addr, size); } void Maxwell3D::ProcessCBMultiData(const u32* start_base, u32 amount) { // Write the input value to the current const buffer at the current position. const GPUVAddr buffer_address = regs.const_buffer.Address(); ASSERT(buffer_address != 0); // Don't allow writing past the end of the buffer. ASSERT(regs.const_buffer.offset <= regs.const_buffer.size); const GPUVAddr address{buffer_address + regs.const_buffer.offset}; const size_t copy_size = amount * sizeof(u32); memory_manager.WriteBlockCached(address, start_base, copy_size); // Increment the current buffer position. regs.const_buffer.offset += static_cast(copy_size); } void Maxwell3D::ProcessCBData(u32 value) { ProcessCBMultiData(&value, 1); } Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { const GPUVAddr tic_address_gpu{regs.tex_header.Address() + tic_index * sizeof(Texture::TICEntry)}; Texture::TICEntry tic_entry; memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry)); return tic_entry; } Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const { const GPUVAddr tsc_address_gpu{regs.tex_sampler.Address() + tsc_index * sizeof(Texture::TSCEntry)}; Texture::TSCEntry tsc_entry; memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry)); return tsc_entry; } u32 Maxwell3D::GetRegisterValue(u32 method) const { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register"); return regs.reg_array[method]; } void Maxwell3D::SetHLEReplacementAttributeType(u32 bank, u32 offset, HLEReplacementAttributeType name) { const u64 key = (static_cast(bank) << 32) | offset; replace_table.emplace(key, name); } } // namespace Tegra::Engines