// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "video_core/gpu_synch.h" #include "video_core/renderer_base.h" namespace VideoCommon { GPUSynch::GPUSynch(Core::System& system, bool use_nvdec) : GPU{system, false, use_nvdec} {} GPUSynch::~GPUSynch() = default; void GPUSynch::Start() {} void GPUSynch::ObtainContext() { renderer->Context().MakeCurrent(); } void GPUSynch::ReleaseContext() { renderer->Context().DoneCurrent(); } void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) { dma_pusher->Push(std::move(entries)); dma_pusher->DispatchCalls(); } void GPUSynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) { if (!use_nvdec) { return; } // This condition fires when a video stream ends, clears all intermediary data if (entries[0].raw == 0xDEADB33F) { cdma_pusher.reset(); return; } if (!cdma_pusher) { cdma_pusher = std::make_unique(*this); } cdma_pusher->Push(std::move(entries)); cdma_pusher->DispatchCalls(); } void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { renderer->SwapBuffers(framebuffer); } void GPUSynch::FlushRegion(VAddr addr, u64 size) { renderer->Rasterizer().FlushRegion(addr, size); } void GPUSynch::InvalidateRegion(VAddr addr, u64 size) { renderer->Rasterizer().InvalidateRegion(addr, size); } void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) { renderer->Rasterizer().FlushAndInvalidateRegion(addr, size); } } // namespace VideoCommon