// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "common/threadsafe_queue.h" #include "video_core/gpu.h" namespace Tegra { struct FramebufferConfig; class DmaPusher; } // namespace Tegra namespace VideoCore { class RendererBase; } // namespace VideoCore namespace VideoCommon::GPUThread { /// Command to signal to the GPU thread that processing has ended struct EndProcessingCommand final {}; /// Command to signal to the GPU thread that a command list is ready for processing struct SubmitListCommand final { explicit SubmitListCommand(Tegra::CommandList&& entries) : entries{std::move(entries)} {} Tegra::CommandList entries; }; /// Command to signal to the GPU thread that a swap buffers is pending struct SwapBuffersCommand final { explicit SwapBuffersCommand(std::optional framebuffer) : framebuffer{std::move(framebuffer)} {} std::optional framebuffer; }; /// Command to signal to the GPU thread to flush a region struct FlushRegionCommand final { explicit constexpr FlushRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {} CacheAddr addr; u64 size; }; /// Command to signal to the GPU thread to invalidate a region struct InvalidateRegionCommand final { explicit constexpr InvalidateRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {} CacheAddr addr; u64 size; }; /// Command to signal to the GPU thread to flush and invalidate a region struct FlushAndInvalidateRegionCommand final { explicit constexpr FlushAndInvalidateRegionCommand(CacheAddr addr, u64 size) : addr{addr}, size{size} {} CacheAddr addr; u64 size; }; using CommandData = std::variant; struct CommandDataContainer { CommandDataContainer() = default; CommandDataContainer(CommandData&& data) : data{std::move(data)} {} CommandDataContainer& operator=(const CommandDataContainer& t) { data = std::move(t.data); return *this; } CommandData data; }; /// Struct used to synchronize the GPU thread struct SynchState final { std::atomic_bool is_running{true}; std::atomic_int queued_frame_count{}; std::mutex frames_mutex; std::mutex commands_mutex; std::condition_variable commands_condition; std::condition_variable frames_condition; void IncrementFramesCounter() { std::lock_guard lock{frames_mutex}; ++queued_frame_count; } void DecrementFramesCounter() { { std::lock_guard lock{frames_mutex}; --queued_frame_count; if (queued_frame_count) { return; } } frames_condition.notify_one(); } void WaitForFrames() { { std::lock_guard lock{frames_mutex}; if (!queued_frame_count) { return; } } // Wait for the GPU to be idle (all commands to be executed) { std::unique_lock lock{frames_mutex}; frames_condition.wait(lock, [this] { return !queued_frame_count; }); } } void SignalCommands() { { std::unique_lock lock{commands_mutex}; if (queue.Empty()) { return; } } commands_condition.notify_one(); } void WaitForCommands() { std::unique_lock lock{commands_mutex}; commands_condition.wait(lock, [this] { return !queue.Empty(); }); } using CommandQueue = Common::SPSCQueue; CommandQueue queue; }; /// Class used to manage the GPU thread class ThreadManager final { public: explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher); ~ThreadManager(); /// Push GPU command entries to be processed void SubmitList(Tegra::CommandList&& entries); /// Swap buffers (render frame) void SwapBuffers( std::optional> framebuffer); /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory void FlushRegion(CacheAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be invalidated void InvalidateRegion(CacheAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be flushed and invalidated void FlushAndInvalidateRegion(CacheAddr addr, u64 size); private: /// Pushes a command to be executed by the GPU thread void PushCommand(CommandData&& command_data); private: SynchState state; VideoCore::RendererBase& renderer; std::thread thread; std::thread::id thread_id; }; } // namespace VideoCommon::GPUThread