// SPDX-FileCopyrightText: 2021 yuzu emulator team and Skyline Team and Contributors // (https://github.com/skyline-emu/) // SPDX-License-Identifier: GPL-3.0-or-later Licensed under GPLv3 // or any later version Refer to the license.txt file included. #pragma once #include "common/common_types.h" namespace Tegra { class GPU; namespace Host1x { class Nvdec; class Control { public: enum class Method : u32 { WaitSyncpt = 0x8, LoadSyncptPayload32 = 0x4e, WaitSyncpt32 = 0x50, }; explicit Control(GPU& gpu); ~Control(); /// Writes the method into the state, Invoke Execute() if encountered void ProcessMethod(Method method, u32 argument); private: /// For Host1x, execute is waiting on a syncpoint previously written into the state void Execute(u32 data); u32 syncpoint_value{}; GPU& gpu; }; } // namespace Host1x } // namespace Tegra