// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 450 layout(binding = 0) uniform sampler2D depth_tex; layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); float depth = textureLod(depth_tex, coord, 0).r; color = vec4(depth, depth, depth, 1.0); color = color.bgra; // Swap color channels for BGRA format }