// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #version 450 layout(binding = 0) uniform sampler2D depth_texture; layout(location = 0) out float output_color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); output_color = texelFetch(depth_texture, coord, 0).r; }