// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 430 core #extension GL_ARB_gpu_shader_int64 : require layout (local_size_x = 4, local_size_y = 4) in; layout(binding = 0, rg32ui) readonly uniform uimage3D bc4_input; layout(binding = 1, rgba8ui) writeonly uniform uimage3D bc4_output; layout(location = 0) uniform uvec3 src_offset; layout(location = 1) uniform uvec3 dst_offset; // https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression_rgtc.txt uint DecompressBlock(uint64_t bits, uvec2 coord) { const uint code_offset = 16 + 3 * (4 * coord.y + coord.x); const uint code = uint(bits >> code_offset) & 7; const uint red0 = uint(bits >> 0) & 0xff; const uint red1 = uint(bits >> 8) & 0xff; if (red0 > red1) { switch (code) { case 0: return red0; case 1: return red1; case 2: return (6 * red0 + 1 * red1) / 7; case 3: return (5 * red0 + 2 * red1) / 7; case 4: return (4 * red0 + 3 * red1) / 7; case 5: return (3 * red0 + 4 * red1) / 7; case 6: return (2 * red0 + 5 * red1) / 7; case 7: return (1 * red0 + 6 * red1) / 7; } } else { switch (code) { case 0: return red0; case 1: return red1; case 2: return (4 * red0 + 1 * red1) / 5; case 3: return (3 * red0 + 2 * red1) / 5; case 4: return (2 * red0 + 3 * red1) / 5; case 5: return (1 * red0 + 4 * red1) / 5; case 6: return 0; case 7: return 0xff; } } return 0; } void main() { uvec2 packed_bits = imageLoad(bc4_input, ivec3(gl_WorkGroupID + src_offset)).rg; uint64_t bits = packUint2x32(packed_bits); uint red = DecompressBlock(bits, gl_LocalInvocationID.xy); uvec4 color = uvec4(red & 0xff, 0, 0, 0xff); imageStore(bc4_output, ivec3(gl_GlobalInvocationID + dst_offset), color); }