// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 450 #extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D depth_tex; layout(binding = 1) uniform isampler2D stencil_tex; layout(location = 0) in vec2 texcoord; void main() { gl_FragDepth = textureLod(depth_tex, texcoord, 0).r; gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r; }