// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 460 core layout (location = 0) in vec2 frag_tex_coord; layout (location = 0) out vec4 color; layout (binding = 1) uniform sampler2D color_texture; void main() { color = texture(color_texture, frag_tex_coord); }