/src/video_core/host_shaders/
../
CMakeLists.txt
StringShaderHeader.cmake
astc_decoder.comp
blit_color_float.frag
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
convert_float_to_depth.frag
convert_s8d24_to_abgr8.frag
fidelityfx_fsr.comp
full_screen_triangle.vert
fxaa.frag
fxaa.vert
opengl_convert_s8d24.comp
opengl_copy_bc4.comp
opengl_fidelityfx_fsr.frag
opengl_fidelityfx_fsr_easu.frag
opengl_fidelityfx_fsr_rcas.frag
opengl_present.frag
opengl_present.vert
opengl_present_scaleforce.frag
opengl_smaa.glsl
pitch_unswizzle.comp
present_bicubic.frag
present_gaussian.frag
smaa_blending_weight_calculation.frag
smaa_blending_weight_calculation.vert
smaa_edge_detection.frag
smaa_edge_detection.vert
smaa_neighborhood_blending.frag
smaa_neighborhood_blending.vert
source_shader.h.in
vulkan_blit_depth_stencil.frag
vulkan_fidelityfx_fsr_easu_fp16.comp
vulkan_fidelityfx_fsr_easu_fp32.comp
vulkan_fidelityfx_fsr_rcas_fp16.comp
vulkan_fidelityfx_fsr_rcas_fp32.comp
vulkan_present.frag
vulkan_present.vert
vulkan_present_scaleforce_fp16.frag
vulkan_present_scaleforce_fp32.frag
vulkan_quad_indexed.comp
vulkan_turbo_mode.comp
vulkan_uint8.comp