// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once namespace Pica { namespace Shader { struct OutputVertex; } namespace Rasterizer { void ProcessTriangle(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1, const Shader::OutputVertex& v2); } // namespace Rasterizer } // namespace Pica