// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "video_core/buffer_cache/buffer_cache.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_instance.h" #include "video_core/vulkan_common/vulkan_library.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" namespace OpenGL { namespace { struct BindlessSSBO { GLuint64EXT address; GLsizei length; GLsizei padding; }; static_assert(sizeof(BindlessSSBO) == sizeof(GLuint) * 4); constexpr std::array PROGRAM_LUT{ GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV, GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV, }; } // Anonymous namespace Buffer::Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params) : VideoCommon::BufferBase(null_params) {} Buffer::Buffer(BufferCacheRuntime& runtime, VideoCore::RasterizerInterface& rasterizer_, VAddr cpu_addr_, u64 size_bytes_) : VideoCommon::BufferBase(rasterizer_, cpu_addr_, size_bytes_) { buffer.Create(); const std::string name = fmt::format("Buffer 0x{:x}", CpuAddr()); glObjectLabel(GL_BUFFER, buffer.handle, static_cast(name.size()), name.data()); if (runtime.device.UseAssemblyShaders()) { CreateMemoryObjects(runtime); glNamedBufferStorageMemEXT(buffer.handle, SizeBytes(), memory_commit.ExportOpenGLHandle(), memory_commit.Offset()); } else { glNamedBufferData(buffer.handle, SizeBytes(), nullptr, GL_DYNAMIC_DRAW); } if (runtime.has_unified_vertex_buffers) { glGetNamedBufferParameterui64vNV(buffer.handle, GL_BUFFER_GPU_ADDRESS_NV, &address); } } void Buffer::ImmediateUpload(size_t offset, std::span data) noexcept { glNamedBufferSubData(buffer.handle, static_cast(offset), static_cast(data.size_bytes()), data.data()); } void Buffer::ImmediateDownload(size_t offset, std::span data) noexcept { glGetNamedBufferSubData(buffer.handle, static_cast(offset), static_cast(data.size_bytes()), data.data()); } void Buffer::MakeResident(GLenum access) noexcept { // Abuse GLenum's order to exit early // GL_NONE (default) < GL_READ_ONLY < GL_READ_WRITE if (access <= current_residency_access || buffer.handle == 0) { return; } if (std::exchange(current_residency_access, access) != GL_NONE) { // If the buffer is already resident, remove its residency before promoting it glMakeNamedBufferNonResidentNV(buffer.handle); } glMakeNamedBufferResidentNV(buffer.handle, access); } GLuint Buffer::SubBuffer(u32 offset) { if (offset == 0) { return buffer.handle; } for (const auto& [sub_buffer, sub_offset] : subs) { if (sub_offset == offset) { return sub_buffer.handle; } } OGLBuffer sub_buffer; sub_buffer.Create(); glNamedBufferStorageMemEXT(sub_buffer.handle, SizeBytes() - offset, memory_commit.ExportOpenGLHandle(), memory_commit.Offset() + offset); return subs.emplace_back(std::move(sub_buffer), offset).first.handle; } void Buffer::CreateMemoryObjects(BufferCacheRuntime& runtime) { auto& allocator = runtime.vulkan_memory_allocator; auto& device = runtime.vulkan_device->GetLogical(); auto vulkan_buffer = device.CreateBuffer(VkBufferCreateInfo{ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .pNext = nullptr, .flags = 0, .size = SizeBytes(), .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, .sharingMode = VK_SHARING_MODE_EXCLUSIVE, .queueFamilyIndexCount = 0, .pQueueFamilyIndices = nullptr, }); const VkMemoryRequirements requirements = device.GetBufferMemoryRequirements(*vulkan_buffer); memory_commit = allocator->Commit(requirements, Vulkan::MemoryUsage::DeviceLocal); } BufferCacheRuntime::BufferCacheRuntime(const Device& device_, const Vulkan::Device* vulkan_device_, Vulkan::MemoryAllocator* vulkan_memory_allocator_) : device{device_}, vulkan_device{vulkan_device_}, vulkan_memory_allocator{vulkan_memory_allocator_}, stream_buffer{device.HasFastBufferSubData() ? std::nullopt : std::make_optional()} { GLint gl_max_attributes; glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &gl_max_attributes); max_attributes = static_cast(gl_max_attributes); use_assembly_shaders = device.UseAssemblyShaders(); has_unified_vertex_buffers = device.HasVertexBufferUnifiedMemory(); for (auto& stage_uniforms : fast_uniforms) { for (OGLBuffer& buffer : stage_uniforms) { buffer.Create(); glNamedBufferData(buffer.handle, BufferCache::SKIP_CACHE_SIZE, nullptr, GL_STREAM_DRAW); } } } void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer, std::span copies) { for (const VideoCommon::BufferCopy& copy : copies) { glCopyNamedBufferSubData( src_buffer.Handle(), dst_buffer.Handle(), static_cast(copy.src_offset), static_cast(copy.dst_offset), static_cast(copy.size)); } } void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) { if (has_unified_vertex_buffers) { buffer.MakeResident(GL_READ_ONLY); glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset, static_cast(size)); } else { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle()); index_buffer_offset = offset; } } void BufferCacheRuntime::BindVertexBuffer(u32 index, Buffer& buffer, u32 offset, u32 size, u32 stride) { if (index >= max_attributes) { return; } if (has_unified_vertex_buffers) { buffer.MakeResident(GL_READ_ONLY); glBindVertexBuffer(index, 0, 0, static_cast(stride)); glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, index, buffer.HostGpuAddr() + offset, static_cast(size)); } else { glBindVertexBuffer(index, buffer.Handle(), static_cast(offset), static_cast(stride)); } } void BufferCacheRuntime::BindUniformBuffer(size_t stage, u32 binding_index, Buffer& buffer, u32 offset, u32 size) { if (use_assembly_shaders) { const GLuint sub_buffer = buffer.SubBuffer(offset); glBindBufferRangeNV(PABO_LUT[stage], binding_index, sub_buffer, 0, static_cast(size)); } else { const GLuint base_binding = device.GetBaseBindings(stage).uniform_buffer; const GLuint binding = base_binding + binding_index; glBindBufferRange(GL_UNIFORM_BUFFER, binding, buffer.Handle(), static_cast(offset), static_cast(size)); } } void BufferCacheRuntime::BindComputeUniformBuffer(u32 binding_index, Buffer& buffer, u32 offset, u32 size) { if (use_assembly_shaders) { glBindBufferRangeNV(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, binding_index, buffer.SubBuffer(offset), 0, static_cast(size)); } else { glBindBufferRange(GL_UNIFORM_BUFFER, binding_index, buffer.Handle(), static_cast(offset), static_cast(size)); } } void BufferCacheRuntime::BindStorageBuffer(size_t stage, u32 binding_index, Buffer& buffer, u32 offset, u32 size, bool is_written) { if (use_assembly_shaders) { const BindlessSSBO ssbo{ .address = buffer.HostGpuAddr() + offset, .length = static_cast(size), .padding = 0, }; buffer.MakeResident(is_written ? GL_READ_WRITE : GL_READ_ONLY); glProgramLocalParametersI4uivNV(PROGRAM_LUT[stage], binding_index, 1, reinterpret_cast(&ssbo)); } else { const GLuint base_binding = device.GetBaseBindings(stage).shader_storage_buffer; const GLuint binding = base_binding + binding_index; glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, buffer.Handle(), static_cast(offset), static_cast(size)); } } void BufferCacheRuntime::BindComputeStorageBuffer(u32 binding_index, Buffer& buffer, u32 offset, u32 size, bool is_written) { if (use_assembly_shaders) { const BindlessSSBO ssbo{ .address = buffer.HostGpuAddr() + offset, .length = static_cast(size), .padding = 0, }; buffer.MakeResident(is_written ? GL_READ_WRITE : GL_READ_ONLY); glProgramLocalParametersI4uivNV(GL_COMPUTE_PROGRAM_NV, binding_index, 1, reinterpret_cast(&ssbo)); } else if (size == 0) { glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding_index, 0, 0, 0); } else { glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding_index, buffer.Handle(), static_cast(offset), static_cast(size)); } } void BufferCacheRuntime::BindTransformFeedbackBuffer(u32 index, Buffer& buffer, u32 offset, u32 size) { glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, index, buffer.Handle(), static_cast(offset), static_cast(size)); } } // namespace OpenGL