// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/alignment.h" #include "common/assert.h" #include "common/microprofile.h" #include "common/scope_exit.h" #include "core/core.h" #include "core/hle/kernel/process.h" #include "core/memory.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/textures/astc.h" #include "video_core/textures/decoders.h" #include "video_core/utils.h" using SurfaceType = SurfaceParams::SurfaceType; using PixelFormat = SurfaceParams::PixelFormat; using ComponentType = SurfaceParams::ComponentType; struct FormatTuple { GLint internal_format; GLenum format; GLenum type; bool compressed; }; SurfaceParams::SurfaceParams(const Tegra::Texture::FullTextureInfo& config) : addr(config.tic.Address()), is_tiled(config.tic.IsTiled()), block_height(is_tiled ? config.tic.BlockHeight() : 0), pixel_format(PixelFormatFromTextureFormat(config.tic.format)), component_type(ComponentTypeFromTexture(config.tic.r_type.Value())), type(GetFormatType(pixel_format)), width(Common::AlignUp(config.tic.Width(), GetCompressionFactor(pixel_format))), height(Common::AlignUp(config.tic.Height(), GetCompressionFactor(pixel_format))) { // TODO(Subv): Different types per component are not supported. ASSERT(config.tic.r_type.Value() == config.tic.g_type.Value() && config.tic.r_type.Value() == config.tic.b_type.Value() && config.tic.r_type.Value() == config.tic.a_type.Value()); } SurfaceParams::SurfaceParams(const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) : addr(config.Address()), is_tiled(true), block_height(Tegra::Texture::TICEntry::DefaultBlockHeight), pixel_format(PixelFormatFromRenderTargetFormat(config.format)), component_type(ComponentTypeFromRenderTarget(config.format)), type(GetFormatType(pixel_format)), width(config.width), height(config.height) {} static constexpr std::array tex_format_tuples = {{ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8 {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5 {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10 {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5 {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8 {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F {GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45 {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4 }}; static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { const SurfaceType type = SurfaceParams::GetFormatType(pixel_format); if (type == SurfaceType::ColorTexture) { ASSERT(static_cast(pixel_format) < tex_format_tuples.size()); // For now only UNORM components are supported, or either R11FG11FB10F or RGBA16F which are // type FLOAT ASSERT(component_type == ComponentType::UNorm || pixel_format == PixelFormat::RGBA16F || pixel_format == PixelFormat::R11FG11FB10F); return tex_format_tuples[static_cast(pixel_format)]; } else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) { // TODO(Subv): Implement depth formats ASSERT_MSG(false, "Unimplemented"); } UNREACHABLE(); return {}; } VAddr SurfaceParams::GetCpuAddr() const { const auto& gpu = Core::System::GetInstance().GPU(); return *gpu.memory_manager->GpuToCpuAddress(addr); } static bool IsPixelFormatASTC(PixelFormat format) { switch (format) { case PixelFormat::ASTC_2D_4X4: return true; default: return false; } } static void ConvertASTCToRGBA8(std::vector& data, PixelFormat format, u32 width, u32 height) { u32 block_width{}; u32 block_height{}; switch (format) { case PixelFormat::ASTC_2D_4X4: block_width = 4; block_height = 4; break; default: NGLOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast(format)); UNREACHABLE(); } data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height); } template void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) { constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); const auto& gpu = Core::System::GetInstance().GPU(); if (morton_to_gl) { auto data = Tegra::Texture::UnswizzleTexture( *gpu.memory_manager->GpuToCpuAddress(addr), SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height); if (IsPixelFormatASTC(format)) { // ASTC formats are converted to RGBA8 in software, as most PC GPUs do not support this ConvertASTCToRGBA8(data, format, stride, height); } std::memcpy(gl_buffer, data.data(), data.size()); } else { // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should check // the configuration for this and perform more generic un/swizzle NGLOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); VideoCore::MortonCopyPixels128( stride, height, bytes_per_pixel, gl_bytes_per_pixel, Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer, morton_to_gl); } } static constexpr std::array morton_to_gl_fns = { MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, }; static constexpr std::array gl_to_morton_fns = { MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, MortonCopy, // TODO(Subv): Swizzling the DXT1/DXT23/DXT45/DXN1 formats is not yet supported nullptr, nullptr, nullptr, nullptr, MortonCopy, }; // Allocate an uninitialized texture of appropriate size and format for the surface static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width, u32 height) { OpenGLState cur_state = OpenGLState::GetCurState(); // Keep track of previous texture bindings GLuint old_tex = cur_state.texture_units[0].texture_2d; cur_state.texture_units[0].texture_2d = texture; cur_state.Apply(); glActiveTexture(GL_TEXTURE0); if (!format_tuple.compressed) { // Only pre-create the texture for non-compressed textures. glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0, format_tuple.format, format_tuple.type, nullptr); } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Restore previous texture bindings cur_state.texture_units[0].texture_2d = old_tex; cur_state.Apply(); } CachedSurface::CachedSurface(const SurfaceParams& params) : params(params), gl_buffer_size(0) { texture.Create(); AllocateSurfaceTexture(texture.handle, GetFormatTuple(params.pixel_format, params.component_type), params.width, params.height); } MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192)); void CachedSurface::LoadGLBuffer() { ASSERT(params.type != SurfaceType::Fill); u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr()); ASSERT(texture_src_data); if (!gl_buffer) { gl_buffer_size = params.width * params.height * GetGLBytesPerPixel(params.pixel_format); gl_buffer.reset(new u8[gl_buffer_size]); } MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); if (!params.is_tiled) { const u32 bytes_per_pixel{params.GetFormatBpp() >> 3}; std::memcpy(&gl_buffer[0], texture_src_data, bytes_per_pixel * params.width * params.height); } else { morton_to_gl_fns[static_cast(params.pixel_format)]( params.width, params.block_height, params.height, &gl_buffer[0], params.addr); } } MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); void CachedSurface::FlushGLBuffer() { u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr()); ASSERT(dst_buffer); ASSERT(gl_buffer_size == params.width * params.height * GetGLBytesPerPixel(params.pixel_format)); MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); if (!params.is_tiled) { std::memcpy(dst_buffer, &gl_buffer[0], params.SizeInBytes()); } else { gl_to_morton_fns[static_cast(params.pixel_format)]( params.width, params.block_height, params.height, &gl_buffer[0], params.addr); } } MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { if (params.type == SurfaceType::Fill) return; MICROPROFILE_SCOPE(OpenGL_TextureUL); ASSERT(gl_buffer_size == params.width * params.height * GetGLBytesPerPixel(params.pixel_format)); const auto& rect{params.GetRect()}; // Load data from memory to the surface GLint x0 = static_cast(rect.left); GLint y0 = static_cast(rect.bottom); size_t buffer_offset = (y0 * params.width + x0) * GetGLBytesPerPixel(params.pixel_format); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); GLuint target_tex = texture.handle; OpenGLState cur_state = OpenGLState::GetCurState(); GLuint old_tex = cur_state.texture_units[0].texture_2d; cur_state.texture_units[0].texture_2d = target_tex; cur_state.Apply(); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast(params.width)); glActiveTexture(GL_TEXTURE0); if (tuple.compressed) { glCompressedTexImage2D( GL_TEXTURE_2D, 0, tuple.internal_format, static_cast(params.width), static_cast(params.height), 0, static_cast(params.SizeInBytes()), &gl_buffer[buffer_offset]); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast(rect.GetWidth()), static_cast(rect.GetHeight()), tuple.format, tuple.type, &gl_buffer[buffer_offset]); } glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); cur_state.texture_units[0].texture_2d = old_tex; cur_state.Apply(); } MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64)); void CachedSurface::DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { if (params.type == SurfaceType::Fill) return; MICROPROFILE_SCOPE(OpenGL_TextureDL); if (!gl_buffer) { gl_buffer_size = params.width * params.height * GetGLBytesPerPixel(params.pixel_format); gl_buffer.reset(new u8[gl_buffer_size]); } OpenGLState state = OpenGLState::GetCurState(); OpenGLState prev_state = state; SCOPE_EXIT({ prev_state.Apply(); }); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); // Ensure no bad interactions with GL_PACK_ALIGNMENT ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); glPixelStorei(GL_PACK_ROW_LENGTH, static_cast(params.width)); const auto& rect{params.GetRect()}; size_t buffer_offset = (rect.bottom * params.width + rect.left) * GetGLBytesPerPixel(params.pixel_format); state.UnbindTexture(texture.handle); state.draw.read_framebuffer = read_fb_handle; state.Apply(); if (params.type == SurfaceType::ColorTexture) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.handle, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); } else if (params.type == SurfaceType::Depth) { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture.handle, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); } else { glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texture.handle, 0); } glReadPixels(static_cast(rect.left), static_cast(rect.bottom), static_cast(rect.GetWidth()), static_cast(rect.GetHeight()), tuple.format, tuple.type, &gl_buffer[buffer_offset]); glPixelStorei(GL_PACK_ROW_LENGTH, 0); } RasterizerCacheOpenGL::RasterizerCacheOpenGL() { read_framebuffer.Create(); draw_framebuffer.Create(); } Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) { return GetSurface(SurfaceParams(config)); } SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle& viewport) { const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): This is hard corded to use just the first render buffer NGLOG_WARNING(Render_OpenGL, "hard-coded for render target 0!"); // get color and depth surfaces SurfaceParams color_params(regs.rt[0]); SurfaceParams depth_params = color_params; ASSERT_MSG(!using_depth_fb, "depth buffer is unimplemented"); MathUtil::Rectangle color_rect{}; Surface color_surface; if (using_color_fb) { color_surface = GetSurface(color_params); color_rect = color_surface->GetSurfaceParams().GetRect(); } MathUtil::Rectangle depth_rect{}; Surface depth_surface; if (using_depth_fb) { depth_surface = GetSurface(depth_params); depth_rect = depth_surface->GetSurfaceParams().GetRect(); } MathUtil::Rectangle fb_rect{}; if (color_surface && depth_surface) { fb_rect = color_rect; // Color and Depth surfaces must have the same dimensions and offsets if (color_rect.bottom != depth_rect.bottom || color_rect.top != depth_rect.top || color_rect.left != depth_rect.left || color_rect.right != depth_rect.right) { color_surface = GetSurface(color_params); depth_surface = GetSurface(depth_params); fb_rect = color_surface->GetSurfaceParams().GetRect(); } } else if (color_surface) { fb_rect = color_rect; } else if (depth_surface) { fb_rect = depth_rect; } return std::make_tuple(color_surface, depth_surface, fb_rect); } void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) { surface->LoadGLBuffer(); surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle); } void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) { surface->DownloadGLTexture(read_framebuffer.handle, draw_framebuffer.handle); surface->FlushGLBuffer(); } Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { if (params.addr == 0 || params.height * params.width == 0) { return {}; } // Check for an exact match in existing surfaces auto search = surface_cache.find(params.addr); Surface surface; if (search != surface_cache.end()) { surface = search->second; } else { surface = std::make_shared(params); surface_cache[params.addr] = surface; } LoadSurface(surface); return surface; }