// SPDX-FileCopyrightText: 2015 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include "common/microprofile.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_util.h" MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192)); namespace OpenGL { void OGLRenderbuffer::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateRenderbuffers(1, &handle); } void OGLRenderbuffer::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteRenderbuffers(1, &handle); handle = 0; } void OGLTexture::Create(GLenum target) { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateTextures(target, 1, &handle); } void OGLTexture::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteTextures(1, &handle); handle = 0; } void OGLTextureView::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenTextures(1, &handle); } void OGLTextureView::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteTextures(1, &handle); handle = 0; } void OGLSampler::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateSamplers(1, &handle); } void OGLSampler::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteSamplers(1, &handle); handle = 0; } void OGLShader::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteShader(handle); handle = 0; } void OGLProgram::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgram(handle); handle = 0; } void OGLAssemblyProgram::Release() { if (handle == 0) { return; } MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgramsARB(1, &handle); handle = 0; } void OGLPipeline::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenProgramPipelines(1, &handle); } void OGLPipeline::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgramPipelines(1, &handle); handle = 0; } void OGLBuffer::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateBuffers(1, &handle); } void OGLBuffer::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteBuffers(1, &handle); handle = 0; } void OGLSync::Create() { if (handle != 0) return; // Don't profile here, this one is expected to happen ingame. handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } void OGLSync::Release() { if (handle == 0) return; // Don't profile here, this one is expected to happen ingame. glDeleteSync(handle); handle = 0; } void OGLFramebuffer::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); // Bind to READ_FRAMEBUFFER to stop Nvidia's driver from creating an EXT_framebuffer instead of // a core framebuffer. EXT framebuffer attachments have to match in size and can be shared // across contexts. yuzu doesn't share framebuffers across contexts and we need attachments with // mismatching size, this is why core framebuffers are preferred. glGenFramebuffers(1, &handle); glBindFramebuffer(GL_READ_FRAMEBUFFER, handle); } void OGLFramebuffer::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteFramebuffers(1, &handle); handle = 0; } void OGLQuery::Create(GLenum target) { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateQueries(target, 1, &handle); } void OGLQuery::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteQueries(1, &handle); handle = 0; } } // namespace OpenGL