// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/shader_type.h" #include "video_core/shader/registry.h" #include "video_core/shader/shader_ir.h" namespace OpenGL { class Device; using Maxwell = Tegra::Engines::Maxwell3D::Regs; using SamplerEntry = VideoCommon::Shader::Sampler; using ImageEntry = VideoCommon::Shader::Image; class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { public: explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index) : VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {} u32 GetIndex() const { return index; } private: u32 index = 0; }; struct GlobalMemoryEntry { constexpr explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read, bool is_written) : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_read{is_read}, is_written{ is_written} {} u32 cbuf_index = 0; u32 cbuf_offset = 0; bool is_read = false; bool is_written = false; }; struct ShaderEntries { std::vector const_buffers; std::vector global_memory_entries; std::vector samplers; std::vector images; std::size_t shader_length{}; u32 clip_distances{}; bool use_unified_uniforms{}; }; ShaderEntries MakeEntries(const Device& device, const VideoCommon::Shader::ShaderIR& ir, Tegra::Engines::ShaderType stage); std::string DecompileShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir, const VideoCommon::Shader::Registry& registry, Tegra::Engines::ShaderType stage, std::string_view identifier, std::string_view suffix = {}); } // namespace OpenGL