// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "video_core/renderer_opengl/gl_rasterizer.h" namespace GLShader { std::string GenerateVertexShader(); std::string GenerateFragmentShader(const ShaderCacheKey& config); } // namespace GLShader