// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "video_core/renderer_opengl/gl_shader_manager.h" namespace OpenGL { static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{ GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV, GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV, }; ProgramManager::ProgramManager(const Device& device) { glCreateProgramPipelines(1, &pipeline.handle); if (device.UseAssemblyShaders()) { glEnable(GL_COMPUTE_PROGRAM_NV); } } void ProgramManager::BindComputeProgram(GLuint program) { glUseProgram(program); is_compute_bound = true; } void ProgramManager::BindComputeAssemblyProgram(GLuint program) { if (current_assembly_compute_program != program) { current_assembly_compute_program = program; glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program); } UnbindPipeline(); } void ProgramManager::BindSourcePrograms(std::span programs) { static constexpr std::array stage_enums{ GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, }; for (size_t stage = 0; stage < NUM_STAGES; ++stage) { if (current_programs[stage] != programs[stage].handle) { current_programs[stage] = programs[stage].handle; glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle); } } BindPipeline(); } void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) { if (current_programs[0] != vertex) { current_programs[0] = vertex; glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex); } if (current_programs[4] != fragment) { current_programs[4] = fragment; glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment); } glUseProgramStages( pipeline.handle, GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0); current_programs[1] = 0; current_programs[2] = 0; current_programs[3] = 0; if (current_stage_mask != 0) { current_stage_mask = 0; for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) { glDisable(program_type); } } BindPipeline(); } void ProgramManager::BindAssemblyPrograms(std::span programs, u32 stage_mask) { const u32 changed_mask = current_stage_mask ^ stage_mask; current_stage_mask = stage_mask; if (changed_mask != 0) { for (size_t stage = 0; stage < NUM_STAGES; ++stage) { if (((changed_mask >> stage) & 1) != 0) { if (((stage_mask >> stage) & 1) != 0) { glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]); } else { glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]); } } } } for (size_t stage = 0; stage < NUM_STAGES; ++stage) { if (current_programs[stage] != programs[stage].handle) { current_programs[stage] = programs[stage].handle; glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle); } } UnbindPipeline(); } void ProgramManager::RestoreGuestCompute() {} void ProgramManager::BindPipeline() { if (!is_pipeline_bound) { is_pipeline_bound = true; glBindProgramPipeline(pipeline.handle); } UnbindCompute(); } void ProgramManager::UnbindPipeline() { if (is_pipeline_bound) { is_pipeline_bound = false; glBindProgramPipeline(0); } UnbindCompute(); } void ProgramManager::UnbindCompute() { if (is_compute_bound) { is_compute_bound = false; glUseProgram(0); } } } // namespace OpenGL