// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include namespace GLShader { /** * Utility function to create and compile an OpenGL GLSL shader * @param source String of the GLSL shader program * @param type Type of the shader (GL_VERTEX_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER) */ GLuint LoadShader(const char* source, GLenum type); /** * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) * @param separable_program whether to create a separable program * @param shaders ID of shaders to attach to the program * @returns Handle of the newly created OpenGL program object */ template GLuint LoadProgram(bool separable_program, T... shaders) { // Link the program NGLOG_DEBUG(Render_OpenGL, "Linking program..."); GLuint program_id = glCreateProgram(); ((shaders == 0 ? (void)0 : glAttachShader(program_id, shaders)), ...); if (separable_program) { glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE); } glLinkProgram(program_id); // Check the program GLint result = GL_FALSE; GLint info_log_length; glGetProgramiv(program_id, GL_LINK_STATUS, &result); glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length); if (info_log_length > 1) { std::string program_error(info_log_length, ' '); glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); if (result == GL_TRUE) { NGLOG_DEBUG(Render_OpenGL, "{}", program_error); } else { NGLOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", program_error); } } ASSERT_MSG(result == GL_TRUE, "Shader not linked"); ((shaders == 0 ? (void)0 : glDetachShader(program_id, shaders)), ...); return program_id; } } // namespace GLShader