// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include "common/alignment.h" #include "common/assert.h" #include "common/bit_util.h" #include "common/microprofile.h" #include "video_core/renderer_opengl/gl_staging_buffer_pool.h" MICROPROFILE_DEFINE(OpenGL_BufferRequest, "OpenGL", "BufferRequest", MP_RGB(128, 128, 192)); namespace OpenGL { StagingBufferMap::~StagingBufferMap() { if (sync) { sync->Create(); } } StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_) : storage_flags{storage_flags_}, map_flags{map_flags_} {} StagingBuffers::~StagingBuffers() = default; StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence) { MICROPROFILE_SCOPE(OpenGL_BufferRequest); const size_t index = RequestBuffer(requested_size); OGLSync* const sync = insert_fence ? &syncs[index] : nullptr; sync_indices[index] = insert_fence ? ++current_sync_index : 0; return StagingBufferMap{ .mapped_span = std::span(maps[index], requested_size), .sync = sync, .buffer = buffers[index].handle, }; } size_t StagingBuffers::RequestBuffer(size_t requested_size) { if (const std::optional index = FindBuffer(requested_size); index) { return *index; } OGLBuffer& buffer = buffers.emplace_back(); buffer.Create(); const auto next_pow2_size = Common::NextPow2(requested_size); glNamedBufferStorage(buffer.handle, next_pow2_size, nullptr, storage_flags | GL_MAP_PERSISTENT_BIT); maps.push_back(static_cast(glMapNamedBufferRange(buffer.handle, 0, next_pow2_size, map_flags | GL_MAP_PERSISTENT_BIT))); syncs.emplace_back(); sync_indices.emplace_back(); sizes.push_back(next_pow2_size); ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() && maps.size() == sizes.size()); return buffers.size() - 1; } std::optional StagingBuffers::FindBuffer(size_t requested_size) { size_t known_unsignaled_index = current_sync_index + 1; size_t smallest_buffer = std::numeric_limits::max(); std::optional found; const size_t num_buffers = sizes.size(); for (size_t index = 0; index < num_buffers; ++index) { const size_t buffer_size = sizes[index]; if (buffer_size < requested_size || buffer_size >= smallest_buffer) { continue; } if (syncs[index].handle != 0) { if (sync_indices[index] >= known_unsignaled_index) { // This fence is later than a fence that is known to not be signaled continue; } if (!syncs[index].IsSignaled()) { // Since this fence hasn't been signaled, it's safe to assume all later // fences haven't been signaled either known_unsignaled_index = std::min(known_unsignaled_index, sync_indices[index]); continue; } syncs[index].Release(); } smallest_buffer = buffer_size; found = index; } return found; } StreamBuffer::StreamBuffer() { static constexpr GLenum flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT; buffer.Create(); glObjectLabel(GL_BUFFER, buffer.handle, -1, "Stream Buffer"); glNamedBufferStorage(buffer.handle, STREAM_BUFFER_SIZE, nullptr, flags); mapped_pointer = static_cast(glMapNamedBufferRange(buffer.handle, 0, STREAM_BUFFER_SIZE, flags)); for (OGLSync& sync : fences) { sync.Create(); } } std::pair, size_t> StreamBuffer::Request(size_t size) noexcept { ASSERT(size < REGION_SIZE); for (size_t region = Region(used_iterator), region_end = Region(iterator); region < region_end; ++region) { fences[region].Create(); } used_iterator = iterator; for (size_t region = Region(free_iterator) + 1, region_end = std::min(Region(iterator + size) + 1, NUM_SYNCS); region < region_end; ++region) { glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED); fences[region].Release(); } if (iterator + size >= free_iterator) { free_iterator = iterator + size; } if (iterator + size > STREAM_BUFFER_SIZE) { for (size_t region = Region(used_iterator); region < NUM_SYNCS; ++region) { fences[region].Create(); } used_iterator = 0; iterator = 0; free_iterator = size; for (size_t region = 0, region_end = Region(size); region <= region_end; ++region) { glClientWaitSync(fences[region].handle, 0, GL_TIMEOUT_IGNORED); fences[region].Release(); } } const size_t offset = iterator; iterator = Common::AlignUp(iterator + size, MAX_ALIGNMENT); return {std::span(mapped_pointer + offset, size), offset}; } StagingBufferMap StagingBufferPool::RequestUploadBuffer(size_t size) { return upload_buffers.RequestMap(size, true); } StagingBufferMap StagingBufferPool::RequestDownloadBuffer(size_t size) { return download_buffers.RequestMap(size, false); } } // namespace OpenGL