// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "common/common_types.h" #include "core/core.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" #include "video_core/renderer_opengl/gl_state_tracker.h" #define OFF(field_name) MAXWELL3D_REG_INDEX(field_name) #define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / (sizeof(u32))) namespace OpenGL { namespace { using namespace Dirty; using namespace VideoCommon::Dirty; using Tegra::Engines::Maxwell3D; using Regs = Maxwell3D::Regs; using Tables = Maxwell3D::DirtyState::Tables; using Table = Maxwell3D::DirtyState::Table; void SetupDirtyColorMasks(Tables& tables) { tables[0][OFF(color_mask_common)] = ColorMaskCommon; for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) { const std::size_t offset = OFF(color_mask) + rt * NUM(color_mask[0]); FillBlock(tables[0], offset, NUM(color_mask[0]), ColorMask0 + rt); } FillBlock(tables[1], OFF(color_mask), NUM(color_mask), ColorMasks); } void SetupDirtyVertexInstances(Tables& tables) { static constexpr std::size_t instance_base_offset = 3; for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) { const std::size_t array_offset = OFF(vertex_array) + i * NUM(vertex_array[0]); const std::size_t instance_array_offset = array_offset + instance_base_offset; tables[0][instance_array_offset] = static_cast(VertexInstance0 + i); tables[1][instance_array_offset] = VertexInstances; const std::size_t instance_offset = OFF(instanced_arrays) + i; tables[0][instance_offset] = static_cast(VertexInstance0 + i); tables[1][instance_offset] = VertexInstances; } } void SetupDirtyVertexFormat(Tables& tables) { for (std::size_t i = 0; i < Regs::NumVertexAttributes; ++i) { const std::size_t offset = OFF(vertex_attrib_format) + i * NUM(vertex_attrib_format[0]); FillBlock(tables[0], offset, NUM(vertex_attrib_format[0]), VertexFormat0 + i); } FillBlock(tables[1], OFF(vertex_attrib_format), Regs::NumVertexAttributes, VertexFormats); } void SetupDirtyViewports(Tables& tables) { for (std::size_t i = 0; i < Regs::NumViewports; ++i) { const std::size_t transf_offset = OFF(viewport_transform) + i * NUM(viewport_transform[0]); const std::size_t viewport_offset = OFF(viewports) + i * NUM(viewports[0]); FillBlock(tables[0], transf_offset, NUM(viewport_transform[0]), Viewport0 + i); FillBlock(tables[0], viewport_offset, NUM(viewports[0]), Viewport0 + i); } FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports); tables[0][OFF(viewport_transform_enabled)] = ViewportTransform; tables[1][OFF(viewport_transform_enabled)] = Viewports; } void SetupDirtyScissors(Tables& tables) { for (std::size_t i = 0; i < Regs::NumViewports; ++i) { const std::size_t offset = OFF(scissor_test) + i * NUM(scissor_test[0]); FillBlock(tables[0], offset, NUM(scissor_test[0]), Scissor0 + i); } FillBlock(tables[1], OFF(scissor_test), NUM(scissor_test), Scissors); } void SetupDirtyPolygonModes(Tables& tables) { tables[0][OFF(polygon_mode_front)] = PolygonModeFront; tables[0][OFF(polygon_mode_back)] = PolygonModeBack; tables[1][OFF(polygon_mode_front)] = PolygonModes; tables[1][OFF(polygon_mode_back)] = PolygonModes; tables[0][OFF(fill_rectangle)] = PolygonModes; } void SetupDirtyDepthTest(Tables& tables) { auto& table = tables[0]; table[OFF(depth_test_enable)] = DepthTest; table[OFF(depth_write_enabled)] = DepthMask; table[OFF(depth_test_func)] = DepthTest; } void SetupDirtyStencilTest(Tables& tables) { static constexpr std::array offsets = { OFF(stencil_enable), OFF(stencil_front_func_func), OFF(stencil_front_func_ref), OFF(stencil_front_func_mask), OFF(stencil_front_op_fail), OFF(stencil_front_op_zfail), OFF(stencil_front_op_zpass), OFF(stencil_front_mask), OFF(stencil_two_side_enable), OFF(stencil_back_func_func), OFF(stencil_back_func_ref), OFF(stencil_back_func_mask), OFF(stencil_back_op_fail), OFF(stencil_back_op_zfail), OFF(stencil_back_op_zpass), OFF(stencil_back_mask)}; for (const auto offset : offsets) { tables[0][offset] = StencilTest; } } void SetupDirtyAlphaTest(Tables& tables) { auto& table = tables[0]; table[OFF(alpha_test_ref)] = AlphaTest; table[OFF(alpha_test_func)] = AlphaTest; table[OFF(alpha_test_enabled)] = AlphaTest; } void SetupDirtyBlend(Tables& tables) { FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor); tables[0][OFF(independent_blend_enable)] = BlendIndependentEnabled; for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) { const std::size_t offset = OFF(independent_blend) + i * NUM(independent_blend[0]); FillBlock(tables[0], offset, NUM(independent_blend[0]), BlendState0 + i); tables[0][OFF(blend.enable) + i] = static_cast(BlendState0 + i); } FillBlock(tables[1], OFF(independent_blend), NUM(independent_blend), BlendStates); FillBlock(tables[1], OFF(blend), NUM(blend), BlendStates); } void SetupDirtyPrimitiveRestart(Tables& tables) { FillBlock(tables[0], OFF(primitive_restart), NUM(primitive_restart), PrimitiveRestart); } void SetupDirtyPolygonOffset(Tables& tables) { auto& table = tables[0]; table[OFF(polygon_offset_fill_enable)] = PolygonOffset; table[OFF(polygon_offset_line_enable)] = PolygonOffset; table[OFF(polygon_offset_point_enable)] = PolygonOffset; table[OFF(polygon_offset_factor)] = PolygonOffset; table[OFF(polygon_offset_units)] = PolygonOffset; table[OFF(polygon_offset_clamp)] = PolygonOffset; } void SetupDirtyMultisampleControl(Tables& tables) { FillBlock(tables[0], OFF(multisample_control), NUM(multisample_control), MultisampleControl); } void SetupDirtyRasterizeEnable(Tables& tables) { tables[0][OFF(rasterize_enable)] = RasterizeEnable; } void SetupDirtyFramebufferSRGB(Tables& tables) { tables[0][OFF(framebuffer_srgb)] = FramebufferSRGB; } void SetupDirtyLogicOp(Tables& tables) { FillBlock(tables[0], OFF(logic_op), NUM(logic_op), LogicOp); } void SetupDirtyFragmentClampColor(Tables& tables) { tables[0][OFF(frag_color_clamp)] = FragmentClampColor; } void SetupDirtyPointSize(Tables& tables) { tables[0][OFF(vp_point_size)] = PointSize; tables[0][OFF(point_size)] = PointSize; tables[0][OFF(point_sprite_enable)] = PointSize; } void SetupDirtyLineWidth(Tables& tables) { tables[0][OFF(line_width_smooth)] = LineWidth; tables[0][OFF(line_width_aliased)] = LineWidth; tables[0][OFF(line_smooth_enable)] = LineWidth; } void SetupDirtyClipControl(Tables& tables) { auto& table = tables[0]; table[OFF(screen_y_control)] = ClipControl; table[OFF(depth_mode)] = ClipControl; } void SetupDirtyDepthClampEnabled(Tables& tables) { tables[0][OFF(view_volume_clip_control)] = DepthClampEnabled; } void SetupDirtyMisc(Tables& tables) { auto& table = tables[0]; table[OFF(clip_distance_enabled)] = ClipDistances; table[OFF(front_face)] = FrontFace; table[OFF(cull_test_enabled)] = CullTest; table[OFF(cull_face)] = CullTest; } } // Anonymous namespace StateTracker::StateTracker(Tegra::GPU& gpu) : flags{gpu.Maxwell3D().dirty.flags} { auto& dirty = gpu.Maxwell3D().dirty; auto& tables = dirty.tables; SetupDirtyFlags(tables); SetupDirtyColorMasks(tables); SetupDirtyViewports(tables); SetupDirtyScissors(tables); SetupDirtyVertexInstances(tables); SetupDirtyVertexFormat(tables); SetupDirtyPolygonModes(tables); SetupDirtyDepthTest(tables); SetupDirtyStencilTest(tables); SetupDirtyAlphaTest(tables); SetupDirtyBlend(tables); SetupDirtyPrimitiveRestart(tables); SetupDirtyPolygonOffset(tables); SetupDirtyMultisampleControl(tables); SetupDirtyRasterizeEnable(tables); SetupDirtyFramebufferSRGB(tables); SetupDirtyLogicOp(tables); SetupDirtyFragmentClampColor(tables); SetupDirtyPointSize(tables); SetupDirtyLineWidth(tables); SetupDirtyClipControl(tables); SetupDirtyDepthClampEnabled(tables); SetupDirtyMisc(tables); } } // namespace OpenGL