// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/common_types.h" #include "video_core/renderer_opengl/utils.h" namespace OpenGL { struct VertexArrayPushBuffer::Entry { GLuint binding_index{}; const GLuint* buffer{}; GLintptr offset{}; GLsizei stride{}; }; VertexArrayPushBuffer::VertexArrayPushBuffer() = default; VertexArrayPushBuffer::~VertexArrayPushBuffer() = default; void VertexArrayPushBuffer::Setup(GLuint vao_) { vao = vao_; index_buffer = nullptr; vertex_buffers.clear(); } void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) { index_buffer = buffer; } void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer, GLintptr offset, GLsizei stride) { vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride}); } void VertexArrayPushBuffer::Bind() { if (index_buffer) { glVertexArrayElementBuffer(vao, *index_buffer); } // TODO(Rodrigo): Find a way to ARB_multi_bind this for (const auto& entry : vertex_buffers) { glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset, entry.stride); } } struct BindBuffersRangePushBuffer::Entry { GLuint binding; const GLuint* buffer; GLintptr offset; GLsizeiptr size; }; BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {} BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; void BindBuffersRangePushBuffer::Setup() { entries.clear(); } void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset, GLsizeiptr size) { entries.push_back(Entry{binding, buffer, offset, size}); } void BindBuffersRangePushBuffer::Bind() { for (const Entry& entry : entries) { glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size); } } void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) { if (!GLAD_GL_KHR_debug) { // We don't need to throw an error as this is just for debugging return; } std::string object_label; if (extra_info.empty()) { switch (identifier) { case GL_TEXTURE: object_label = fmt::format("Texture@0x{:016X}", addr); break; case GL_PROGRAM: object_label = fmt::format("Shader@0x{:016X}", addr); break; default: object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr); break; } } else { object_label = fmt::format("{}@0x{:016X}", extra_info, addr); } glObjectLabel(identifier, handle, -1, static_cast(object_label.c_str())); } } // namespace OpenGL