// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Vulkan { #define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0]))) vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format); void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout, VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL); void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler, vk::Image& image, VkExtent2D dimensions, VkFormat format, std::span initial_contents = {}); void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image); vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format); vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format, VkImageLayout initial_layout = VK_IMAGE_LAYOUT_GENERAL); vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass, vk::ImageView& dest_image, VkExtent2D extent); vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter = VK_FILTER_LINEAR); vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span code); vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_descriptors, size_t max_sets, std::initializer_list types = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER}); vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout( const Device& device, std::initializer_list types); vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool, vk::Span layouts); vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device, vk::DescriptorSetLayout& layout); vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass, vk::PipelineLayout& layout, std::tuple shaders, bool enable_blending = false); VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector& images, VkSampler sampler, VkImageView view, VkDescriptorSet set, u32 binding); vk::Sampler CreateBilinearSampler(const Device& device); vk::Sampler CreateNearestNeighborSampler(const Device& device); void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer, VkExtent2D extent); } // namespace Vulkan