// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "core/frontend/framebuffer_layout.h" #include "video_core/host_shaders/vulkan_present_vert_spv.h" #include "video_core/renderer_vulkan/present/util.h" #include "video_core/renderer_vulkan/present/window_adapt_pass.h" #include "video_core/renderer_vulkan/vk_present_manager.h" #include "video_core/renderer_vulkan/vk_shader_util.h" #include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" namespace Vulkan { namespace { struct ScreenRectVertex { ScreenRectVertex() = default; explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {} std::array position; std::array tex_coord; static VkVertexInputBindingDescription GetDescription() { return { .binding = 0, .stride = sizeof(ScreenRectVertex), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX, }; } static std::array GetAttributes() { return {{ { .location = 0, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(ScreenRectVertex, position), }, { .location = 1, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(ScreenRectVertex, tex_coord), }, }}; } }; std::array MakeOrthographicMatrix(f32 width, f32 height) { // clang-format off return { 2.f / width, 0.f, 0.f, 0.f, 0.f, 2.f / height, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, -1.f, -1.f, 0.f, 1.f}; // clang-format on } } // Anonymous namespace struct WindowAdaptPass::BufferData { struct { std::array modelview_matrix; } uniform; std::array vertices; }; WindowAdaptPass::WindowAdaptPass(const Device& device_, const MemoryAllocator& memory_allocator, size_t num_images, VkFormat frame_format, vk::Sampler&& sampler_, vk::ShaderModule&& fragment_shader_) : device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) { CreateDescriptorPool(num_images); CreateDescriptorSetLayout(); CreateDescriptorSets(num_images); CreatePipelineLayout(); CreateVertexShader(); CreateRenderPass(frame_format); CreatePipeline(); CreateBuffer(memory_allocator); } WindowAdaptPass::~WindowAdaptPass() = default; void WindowAdaptPass::Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view, VkExtent2D src_image_extent, const Common::Rectangle& crop_rect, const Layout::FramebufferLayout& layout, Frame* dst) { ConfigureLayout(image_index, src_image_view, layout, crop_rect); const VkFramebuffer host_framebuffer{*dst->framebuffer}; const VkRenderPass renderpass{*render_pass}; const VkPipeline graphics_pipeline{*pipeline}; const VkDescriptorSet descriptor_set{descriptor_sets[image_index]}; const VkExtent2D render_area{ .width = dst->width, .height = dst->height, }; scheduler.Record([=](vk::CommandBuffer cmdbuf) { const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f; const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f; const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f; const VkClearValue clear_color{ .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}}, }; const VkRenderPassBeginInfo renderpass_bi{ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .pNext = nullptr, .renderPass = renderpass, .framebuffer = host_framebuffer, .renderArea = { .offset = {0, 0}, .extent = render_area, }, .clearValueCount = 1, .pClearValues = &clear_color, }; const VkViewport viewport{ .x = 0.0f, .y = 0.0f, .width = static_cast(render_area.width), .height = static_cast(render_area.height), .minDepth = 0.0f, .maxDepth = 1.0f, }; const VkRect2D scissor{ .offset = {0, 0}, .extent = render_area, }; cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline); cmdbuf.SetViewport(0, viewport); cmdbuf.SetScissor(0, scissor); cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices)); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0, descriptor_set, {}); cmdbuf.Draw(4, 1, 0, 0); cmdbuf.EndRenderPass(); }); } VkRenderPass WindowAdaptPass::GetRenderPass() { return *render_pass; } void WindowAdaptPass::CreateDescriptorPool(size_t num_images) { const std::array pool_sizes{{ { .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .descriptorCount = static_cast(num_images), }, { .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .descriptorCount = static_cast(num_images), }, }}; const VkDescriptorPoolCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .pNext = nullptr, .flags = 0, .maxSets = static_cast(num_images), .poolSizeCount = static_cast(pool_sizes.size()), .pPoolSizes = pool_sizes.data(), }; descriptor_pool = device.GetLogical().CreateDescriptorPool(ci); } void WindowAdaptPass::CreateDescriptorSetLayout() { const std::array layout_bindings{{ { .binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_VERTEX_BIT, .pImmutableSamplers = nullptr, }, { .binding = 1, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .pImmutableSamplers = nullptr, }, }}; const VkDescriptorSetLayoutCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .pNext = nullptr, .flags = 0, .bindingCount = static_cast(layout_bindings.size()), .pBindings = layout_bindings.data(), }; descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci); } void WindowAdaptPass::CreateDescriptorSets(size_t num_images) { const std::vector layouts(num_images, *descriptor_set_layout); descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts); } void WindowAdaptPass::CreateBuffer(const MemoryAllocator& memory_allocator) { const VkBufferCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .pNext = nullptr, .flags = 0, .size = sizeof(BufferData), .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, .sharingMode = VK_SHARING_MODE_EXCLUSIVE, .queueFamilyIndexCount = 0, .pQueueFamilyIndices = nullptr, }; buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload); } void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) { const VkAttachmentDescription color_attachment{ .flags = 0, .format = frame_format, .samples = VK_SAMPLE_COUNT_1_BIT, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }; const VkAttachmentReference color_attachment_ref{ .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }; const VkSubpassDescription subpass_description{ .flags = 0, .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .pInputAttachments = nullptr, .colorAttachmentCount = 1, .pColorAttachments = &color_attachment_ref, .pResolveAttachments = nullptr, .pDepthStencilAttachment = nullptr, .preserveAttachmentCount = 0, .pPreserveAttachments = nullptr, }; const VkSubpassDependency dependency{ .srcSubpass = VK_SUBPASS_EXTERNAL, .dstSubpass = 0, .srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, .dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, .srcAccessMask = 0, .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .dependencyFlags = 0, }; const VkRenderPassCreateInfo renderpass_ci{ .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .pNext = nullptr, .flags = 0, .attachmentCount = 1, .pAttachments = &color_attachment, .subpassCount = 1, .pSubpasses = &subpass_description, .dependencyCount = 1, .pDependencies = &dependency, }; render_pass = device.GetLogical().CreateRenderPass(renderpass_ci); } void WindowAdaptPass::CreateVertexShader() { vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV); } void WindowAdaptPass::CreatePipelineLayout() { const VkPipelineLayoutCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .pNext = nullptr, .flags = 0, .setLayoutCount = 1, .pSetLayouts = descriptor_set_layout.address(), .pushConstantRangeCount = 0, .pPushConstantRanges = nullptr, }; pipeline_layout = device.GetLogical().CreatePipelineLayout(ci); } void WindowAdaptPass::SetUniformData(BufferData& data, const Layout::FramebufferLayout& layout) const { data.uniform.modelview_matrix = MakeOrthographicMatrix(static_cast(layout.width), static_cast(layout.height)); } void WindowAdaptPass::SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout, const Common::Rectangle& crop) const { // Map the coordinates to the screen. const auto& screen = layout.screen; const auto x = static_cast(screen.left); const auto y = static_cast(screen.top); const auto w = static_cast(screen.GetWidth()); const auto h = static_cast(screen.GetHeight()); data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top); data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top); data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom); data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom); } void WindowAdaptPass::UpdateDescriptorSet(size_t image_index, VkImageView image_view) { const VkDescriptorBufferInfo buffer_info{ .buffer = *buffer, .offset = offsetof(BufferData, uniform), .range = sizeof(BufferData::uniform), }; const VkWriteDescriptorSet ubo_write{ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .pNext = nullptr, .dstSet = descriptor_sets[image_index], .dstBinding = 0, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .pImageInfo = nullptr, .pBufferInfo = &buffer_info, .pTexelBufferView = nullptr, }; const VkDescriptorImageInfo image_info{ .sampler = *sampler, .imageView = image_view, .imageLayout = VK_IMAGE_LAYOUT_GENERAL, }; const VkWriteDescriptorSet sampler_write{ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .pNext = nullptr, .dstSet = descriptor_sets[image_index], .dstBinding = 1, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .pImageInfo = &image_info, .pBufferInfo = nullptr, .pTexelBufferView = nullptr, }; device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {}); } void WindowAdaptPass::ConfigureLayout(size_t image_index, VkImageView image_view, const Layout::FramebufferLayout& layout, const Common::Rectangle& crop_rect) { BufferData data; SetUniformData(data, layout); SetVertexData(data, layout, crop_rect); const std::span mapped_span = buffer.Mapped(); std::memcpy(mapped_span.data(), &data, sizeof(data)); UpdateDescriptorSet(image_index, image_view); } void WindowAdaptPass::CreatePipeline() { const std::array shader_stages{{ { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .pNext = nullptr, .flags = 0, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = *vertex_shader, .pName = "main", .pSpecializationInfo = nullptr, }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .pNext = nullptr, .flags = 0, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = *fragment_shader, .pName = "main", .pSpecializationInfo = nullptr, }, }}; const auto vertex_binding_description = ScreenRectVertex::GetDescription(); const auto vertex_attrs_description = ScreenRectVertex::GetAttributes(); const VkPipelineVertexInputStateCreateInfo vertex_input_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .vertexBindingDescriptionCount = 1, .pVertexBindingDescriptions = &vertex_binding_description, .vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()}, .pVertexAttributeDescriptions = vertex_attrs_description.data(), }; const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = VK_FALSE, }; const VkPipelineViewportStateCreateInfo viewport_state_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .viewportCount = 1, .pViewports = nullptr, .scissorCount = 1, .pScissors = nullptr, }; const VkPipelineRasterizationStateCreateInfo rasterization_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .depthClampEnable = VK_FALSE, .rasterizerDiscardEnable = VK_FALSE, .polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_CLOCKWISE, .depthBiasEnable = VK_FALSE, .depthBiasConstantFactor = 0.0f, .depthBiasClamp = 0.0f, .depthBiasSlopeFactor = 0.0f, .lineWidth = 1.0f, }; const VkPipelineMultisampleStateCreateInfo multisampling_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, .sampleShadingEnable = VK_FALSE, .minSampleShading = 0.0f, .pSampleMask = nullptr, .alphaToCoverageEnable = VK_FALSE, .alphaToOneEnable = VK_FALSE, }; const VkPipelineColorBlendAttachmentState color_blend_attachment{ .blendEnable = VK_FALSE, .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO, .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO, .colorBlendOp = VK_BLEND_OP_ADD, .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO, .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO, .alphaBlendOp = VK_BLEND_OP_ADD, .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, }; const VkPipelineColorBlendStateCreateInfo color_blend_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .logicOpEnable = VK_FALSE, .logicOp = VK_LOGIC_OP_COPY, .attachmentCount = 1, .pAttachments = &color_blend_attachment, .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}, }; static constexpr std::array dynamic_states{ VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }; const VkPipelineDynamicStateCreateInfo dynamic_state_ci{ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .dynamicStateCount = static_cast(dynamic_states.size()), .pDynamicStates = dynamic_states.data(), }; const VkGraphicsPipelineCreateInfo pipeline_ci{ .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = nullptr, .flags = 0, .stageCount = static_cast(shader_stages.size()), .pStages = shader_stages.data(), .pVertexInputState = &vertex_input_ci, .pInputAssemblyState = &input_assembly_ci, .pTessellationState = nullptr, .pViewportState = &viewport_state_ci, .pRasterizationState = &rasterization_ci, .pMultisampleState = &multisampling_ci, .pDepthStencilState = nullptr, .pColorBlendState = &color_blend_ci, .pDynamicState = &dynamic_state_ci, .layout = *pipeline_layout, .renderPass = *render_pass, .subpass = 0, .basePipelineHandle = 0, .basePipelineIndex = 0, }; pipeline = device.GetLogical().CreateGraphicsPipeline(pipeline_ci); } } // namespace Vulkan