// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. /* * Build instructions: * $ glslangValidator -V $THIS_FILE -o output.spv * $ spirv-opt -O --strip-debug output.spv -o optimized.spv * $ xxd -i optimized.spv * * Then copy that bytecode to the C++ file */ #version 460 core layout (location = 0) in vec2 frag_tex_coord; layout (location = 0) out vec4 color; layout (binding = 1) uniform sampler2D color_texture; void main() { color = texture(color_texture, frag_tex_coord); }