// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "core/core.h" #include "video_core/buffer_cache/buffer_cache.h" #include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_stream_buffer.h" #include "video_core/renderer_vulkan/wrapper.h" namespace Vulkan { namespace { constexpr VkBufferUsageFlags BUFFER_USAGE = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; constexpr VkPipelineStageFlags UPLOAD_PIPELINE_STAGE = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT; constexpr VkAccessFlags UPLOAD_ACCESS_BARRIERS = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT; std::unique_ptr CreateStreamBuffer(const VKDevice& device, VKScheduler& scheduler) { return std::make_unique(device, scheduler, BUFFER_USAGE); } } // Anonymous namespace Buffer::Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler_, VKStagingBufferPool& staging_pool_, VAddr cpu_addr, std::size_t size) : BufferBlock{cpu_addr, size}, scheduler{scheduler_}, staging_pool{staging_pool_} { const VkBufferCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .pNext = nullptr, .flags = 0, .size = static_cast(size), .usage = BUFFER_USAGE | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, .sharingMode = VK_SHARING_MODE_EXCLUSIVE, .queueFamilyIndexCount = 0, .pQueueFamilyIndices = nullptr, }; buffer.handle = device.GetLogical().CreateBuffer(ci); buffer.commit = memory_manager.Commit(buffer.handle, false); } Buffer::~Buffer() = default; void Buffer::Upload(std::size_t offset, std::size_t size, const u8* data) { const auto& staging = staging_pool.GetUnusedBuffer(size, true); std::memcpy(staging.commit->Map(size), data, size); scheduler.RequestOutsideRenderPassOperationContext(); const VkBuffer handle = Handle(); scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) { cmdbuf.CopyBuffer(staging, handle, VkBufferCopy{0, offset, size}); const VkBufferMemoryBarrier barrier{ .sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, .pNext = nullptr, .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, .dstAccessMask = UPLOAD_ACCESS_BARRIERS, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .buffer = handle, .offset = offset, .size = size, }; cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, UPLOAD_PIPELINE_STAGE, 0, {}, barrier, {}); }); } void Buffer::Download(std::size_t offset, std::size_t size, u8* data) { const auto& staging = staging_pool.GetUnusedBuffer(size, true); scheduler.RequestOutsideRenderPassOperationContext(); const VkBuffer handle = Handle(); scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) { const VkBufferMemoryBarrier barrier{ .sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, .pNext = nullptr, .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT, .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .buffer = handle, .offset = offset, .size = size, }; cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, barrier, {}); cmdbuf.CopyBuffer(handle, staging, VkBufferCopy{offset, 0, size}); }); scheduler.Finish(); std::memcpy(data, staging.commit->Map(size), size); } void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset, std::size_t size) { scheduler.RequestOutsideRenderPassOperationContext(); const VkBuffer dst_buffer = Handle(); scheduler.Record([src_buffer = src.Handle(), dst_buffer, src_offset, dst_offset, size](vk::CommandBuffer cmdbuf) { cmdbuf.CopyBuffer(src_buffer, dst_buffer, VkBufferCopy{src_offset, dst_offset, size}); std::array barriers; barriers[0].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; barriers[0].pNext = nullptr; barriers[0].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; barriers[0].dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT; barriers[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barriers[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barriers[0].buffer = src_buffer; barriers[0].offset = src_offset; barriers[0].size = size; barriers[1].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; barriers[1].pNext = nullptr; barriers[1].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barriers[1].dstAccessMask = UPLOAD_ACCESS_BARRIERS; barriers[1].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barriers[1].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barriers[1].buffer = dst_buffer; barriers[1].offset = dst_offset; barriers[1].size = size; cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, UPLOAD_PIPELINE_STAGE, 0, {}, barriers, {}); }); } VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system, const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler, VKStagingBufferPool& staging_pool) : VideoCommon::BufferCache{rasterizer, system, CreateStreamBuffer(device, scheduler)}, device{device}, memory_manager{memory_manager}, scheduler{scheduler}, staging_pool{ staging_pool} {} VKBufferCache::~VKBufferCache() = default; std::shared_ptr VKBufferCache::CreateBlock(VAddr cpu_addr, std::size_t size) { return std::make_shared(device, memory_manager, scheduler, staging_pool, cpu_addr, size); } VKBufferCache::BufferInfo VKBufferCache::GetEmptyBuffer(std::size_t size) { size = std::max(size, std::size_t(4)); const auto& empty = staging_pool.GetUnusedBuffer(size, false); scheduler.RequestOutsideRenderPassOperationContext(); scheduler.Record([size, buffer = *empty.handle](vk::CommandBuffer cmdbuf) { cmdbuf.FillBuffer(buffer, 0, size, 0); }); return {*empty.handle, 0, 0}; } } // namespace Vulkan