// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "common/common_types.h" #include "video_core/control/channel_state_cache.h" #include "video_core/engines/maxwell_dma.h" #include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_vulkan/blit_image.h" #include "video_core/renderer_vulkan/vk_buffer_cache.h" #include "video_core/renderer_vulkan/vk_descriptor_pool.h" #include "video_core/renderer_vulkan/vk_fence_manager.h" #include "video_core/renderer_vulkan/vk_pipeline_cache.h" #include "video_core/renderer_vulkan/vk_query_cache.h" #include "video_core/renderer_vulkan/vk_render_pass_cache.h" #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h" #include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_update_descriptor.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_wrapper.h" namespace Core { class System; } namespace Core::Frontend { class EmuWindow; } namespace Tegra::Engines { class Maxwell3D; } namespace Vulkan { struct ScreenInfo; class StateTracker; class AccelerateDMA : public Tegra::Engines::AccelerateDMAInterface { public: explicit AccelerateDMA(BufferCache& buffer_cache, TextureCache& texture_cache, Scheduler& scheduler); bool BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) override; bool BufferClear(GPUVAddr src_address, u64 amount, u32 value) override; bool ImageToBuffer(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::ImageOperand& src, const Tegra::DMA::BufferOperand& dst) override; bool BufferToImage(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& src, const Tegra::DMA::ImageOperand& dst) override; private: template bool DmaBufferImageCopy(const Tegra::DMA::ImageCopy& copy_info, const Tegra::DMA::BufferOperand& src, const Tegra::DMA::ImageOperand& dst); BufferCache& buffer_cache; TextureCache& texture_cache; Scheduler& scheduler; }; class RasterizerVulkan final : public VideoCore::RasterizerAccelerated, protected VideoCommon::ChannelSetupCaches { public: explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_, const Device& device_, MemoryAllocator& memory_allocator_, StateTracker& state_tracker_, Scheduler& scheduler_); ~RasterizerVulkan() override; void Draw(bool is_indexed, u32 instance_count) override; void DrawIndirect() override; void DrawTexture() override; void Clear(u32 layer_count) override; void DispatchCompute() override; void ResetCounter(VideoCore::QueryType type) override; void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional timestamp) override; void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override; void DisableGraphicsUniformBuffer(size_t stage, u32 index) override; void FlushAll() override; void FlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; bool MustFlushRegion(VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; VideoCore::RasterizerDownloadArea GetFlushArea(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; void InnerInvalidation(std::span> sequences) override; void OnCacheInvalidation(VAddr addr, u64 size) override; bool OnCPUWrite(VAddr addr, u64 size) override; void InvalidateGPUCache() override; void UnmapMemory(VAddr addr, u64 size) override; void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override; void SignalFence(std::function&& func) override; void SyncOperation(std::function&& func) override; void SignalSyncPoint(u32 value) override; void SignalReference() override; void ReleaseFences() override; void FlushAndInvalidateRegion( VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override; void WaitForIdle() override; void FragmentBarrier() override; void TiledCacheBarrier() override; void FlushCommands() override; void TickFrame() override; bool AccelerateConditionalRendering() override; bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src, const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Config& copy_config) override; Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override; void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size, std::span memory) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; void LoadDiskResources(u64 title_id, std::stop_token stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; void InitializeChannel(Tegra::Control::ChannelState& channel) override; void BindChannel(Tegra::Control::ChannelState& channel) override; void ReleaseChannel(s32 channel_id) override; private: static constexpr size_t MAX_TEXTURES = 192; static constexpr size_t MAX_IMAGES = 48; static constexpr size_t MAX_IMAGE_VIEWS = MAX_TEXTURES + MAX_IMAGES; static constexpr VkDeviceSize DEFAULT_BUFFER_SIZE = 4 * sizeof(float); template void PrepareDraw(bool is_indexed, Func&&); void FlushWork(); void UpdateDynamicStates(); void BeginTransformFeedback(); void EndTransformFeedback(); void UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateLineWidth(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs); void UpdatePrimitiveRestartEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateRasterizerDiscardEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthBiasEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateLogicOpEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateDepthClampEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateLogicOp(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateBlending(Tegra::Engines::Maxwell3D::Regs& regs); void UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs); Tegra::GPU& gpu; ScreenInfo& screen_info; const Device& device; MemoryAllocator& memory_allocator; StateTracker& state_tracker; Scheduler& scheduler; StagingBufferPool staging_pool; DescriptorPool descriptor_pool; GuestDescriptorQueue guest_descriptor_queue; ComputePassDescriptorQueue compute_pass_descriptor_queue; BlitImageHelper blit_image; RenderPassCache render_pass_cache; TextureCacheRuntime texture_cache_runtime; TextureCache texture_cache; BufferCacheRuntime buffer_cache_runtime; BufferCache buffer_cache; PipelineCache pipeline_cache; QueryCache query_cache; AccelerateDMA accelerate_dma; FenceManager fence_manager; vk::Event wfi_event; boost::container::static_vector image_view_indices; std::array image_view_ids; boost::container::static_vector sampler_handles; u32 draw_counter = 0; }; } // namespace Vulkan