// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/common_types.h" #include "core/core.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" #include "video_core/renderer_vulkan/vk_state_tracker.h" #define OFF(field_name) MAXWELL3D_REG_INDEX(field_name) #define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32)) namespace Vulkan { namespace { using namespace Dirty; using namespace VideoCommon::Dirty; using Tegra::Engines::Maxwell3D; using Regs = Maxwell3D::Regs; using Dirty = std::remove_reference_t; using Tables = std::remove_reference_t; using Table = std::remove_reference_t; using Flags = std::remove_reference_t; Flags MakeInvalidationFlags() { Flags flags{}; flags[Viewports] = true; flags[Scissors] = true; flags[DepthBias] = true; flags[BlendConstants] = true; return flags; } template void FillBlock(Table& table, std::size_t begin, std::size_t num, Integer dirty_index) { const auto it = std::begin(table) + begin; std::fill(it, it + num, static_cast(dirty_index)); } template void FillBlock(Tables& tables, std::size_t begin, std::size_t num, Integer1 index_a, Integer2 index_b) { FillBlock(tables[0], begin, num, index_a); FillBlock(tables[1], begin, num, index_b); } void SetupDirtyRenderTargets(Tables& tables) { static constexpr std::size_t num_per_rt = NUM(rt[0]); static constexpr std::size_t begin = OFF(rt); static constexpr std::size_t num = num_per_rt * Regs::NumRenderTargets; for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) { FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt); } FillBlock(tables[1], begin, num, RenderTargets); static constexpr std::array zeta_flags{ZetaBuffer, RenderTargets}; for (std::size_t i = 0; i < std::size(zeta_flags); ++i) { const u8 flag = zeta_flags[i]; auto& table = tables[i]; table[OFF(zeta_enable)] = flag; table[OFF(zeta_width)] = flag; table[OFF(zeta_height)] = flag; FillBlock(table, OFF(zeta), NUM(zeta), flag); } } void SetupDirtyViewports(Tables& tables) { FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports); tables[0][OFF(viewport_transform_enabled)] = Viewports; } void SetupDirtyScissors(Tables& tables) { FillBlock(tables[0], OFF(scissor_test), NUM(scissor_test), Scissors); } void SetupDirtyDepthBias(Tables& tables) { auto& table = tables[0]; table[OFF(polygon_offset_units)] = DepthBias; table[OFF(polygon_offset_clamp)] = DepthBias; table[OFF(polygon_offset_factor)] = DepthBias; } void SetupDirtyBlendConstants(Tables& tables) { FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendConstants); } } // Anonymous namespace StateTracker::StateTracker(Core::System& system) : system{system}, invalidation_flags{MakeInvalidationFlags()} {} void StateTracker::Initialize() { auto& dirty = system.GPU().Maxwell3D().dirty; auto& tables = dirty.tables; SetupDirtyRenderTargets(tables); SetupDirtyViewports(tables); SetupDirtyScissors(tables); SetupDirtyDepthBias(tables); SetupDirtyBlendConstants(tables); auto& store = dirty.on_write_stores; store[RenderTargets] = true; store[ZetaBuffer] = true; for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) { store[ColorBuffer0 + i] = true; } } void StateTracker::InvalidateCommandBufferState() { system.GPU().Maxwell3D().dirty.flags |= invalidation_flags; } } // namespace Vulkan