// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::LogicOperation; using Tegra::Shader::OpCode; using Tegra::Shader::Pred; using Tegra::Shader::PredicateResultMode; using Tegra::Shader::Register; u32 ShaderIR::DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); Node op_a = GetRegister(instr.gpr8); Node op_b = Immediate(static_cast(instr.alu.imm20_32)); switch (opcode->get().GetId()) { case OpCode::Id::IADD32I: { UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented"); op_a = GetOperandAbsNegInteger(std::move(op_a), false, instr.iadd32i.negate_a != 0, true); Node value = Operation(OperationCode::IAdd, PRECISE, std::move(op_a), std::move(op_b)); SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc != 0); SetRegister(bb, instr.gpr0, std::move(value)); break; } case OpCode::Id::LOP32I: { if (instr.alu.lop32i.invert_a) { op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_a)); } if (instr.alu.lop32i.invert_b) { op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_b)); } WriteLogicOperation(bb, instr.gpr0, instr.alu.lop32i.operation, std::move(op_a), std::move(op_b), PredicateResultMode::None, Pred::UnusedIndex, instr.op_32.generates_cc != 0); break; } default: UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}", opcode->get().GetName()); } return pc; } void ShaderIR::WriteLogicOperation(NodeBlock& bb, Register dest, LogicOperation logic_op, Node op_a, Node op_b, PredicateResultMode predicate_mode, Pred predicate, bool sets_cc) { Node result = [&] { switch (logic_op) { case LogicOperation::And: return Operation(OperationCode::IBitwiseAnd, PRECISE, std::move(op_a), std::move(op_b)); case LogicOperation::Or: return Operation(OperationCode::IBitwiseOr, PRECISE, std::move(op_a), std::move(op_b)); case LogicOperation::Xor: return Operation(OperationCode::IBitwiseXor, PRECISE, std::move(op_a), std::move(op_b)); case LogicOperation::PassB: return op_b; default: UNIMPLEMENTED_MSG("Unimplemented logic operation={}", logic_op); return Immediate(0); } }(); SetInternalFlagsFromInteger(bb, result, sets_cc); SetRegister(bb, dest, result); // Write the predicate value depending on the predicate mode. switch (predicate_mode) { case PredicateResultMode::None: // Do nothing. return; case PredicateResultMode::NotZero: { // Set the predicate to true if the result is not zero. Node compare = Operation(OperationCode::LogicalINotEqual, std::move(result), Immediate(0)); SetPredicate(bb, static_cast(predicate), std::move(compare)); break; } default: UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}", predicate_mode); } } } // namespace VideoCommon::Shader