// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); Node op_a = GetRegister(instr.gpr8); Node op_b = [&] { switch (opcode->get().GetId()) { case OpCode::Id::BFE_R: return GetRegister(instr.gpr20); case OpCode::Id::BFE_C: return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); case OpCode::Id::BFE_IMM: return Immediate(instr.alu.GetSignedImm20_20()); default: UNREACHABLE(); return Immediate(0); } }(); UNIMPLEMENTED_IF_MSG(instr.bfe.rd_cc, "Condition codes in BFE is not implemented"); const bool is_signed = instr.bfe.is_signed; // using reverse parallel method in // https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel // note for later if possible to implement faster method. if (instr.bfe.brev) { const auto swap = [&](u32 s, u32 mask) { Node v1 = SignedOperation(OperationCode::ILogicalShiftRight, is_signed, op_a, Immediate(s)); if (mask != 0) { v1 = SignedOperation(OperationCode::IBitwiseAnd, is_signed, std::move(v1), Immediate(mask)); } Node v2 = op_a; if (mask != 0) { v2 = SignedOperation(OperationCode::IBitwiseAnd, is_signed, std::move(v2), Immediate(mask)); } v2 = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, std::move(v2), Immediate(s)); return SignedOperation(OperationCode::IBitwiseOr, is_signed, std::move(v1), std::move(v2)); }; op_a = swap(1, 0x55555555U); op_a = swap(2, 0x33333333U); op_a = swap(4, 0x0F0F0F0FU); op_a = swap(8, 0x00FF00FFU); op_a = swap(16, 0); } const auto offset = SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_b, Immediate(0), Immediate(8)); const auto bits = SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_b, Immediate(8), Immediate(8)); auto result = SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_a, offset, bits); SetRegister(bb, instr.gpr0, std::move(result)); return pc; } } // namespace VideoCommon::Shader