// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fset.abs_a != 0, instr.fset.neg_a != 0); Node op_b = [&]() { if (instr.is_b_imm) { return GetImmediate19(instr); } else if (instr.is_b_gpr) { return GetRegister(instr.gpr20); } else { return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()); } }(); op_b = GetOperandAbsNegFloat(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0); // The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the // condition is true, and to 0 otherwise. const Node second_pred = GetPredicate(instr.fset.pred39, instr.fset.neg_pred != 0); const OperationCode combiner = GetPredicateCombiner(instr.fset.op); const Node first_pred = GetPredicateComparisonFloat(instr.fset.cond, op_a, op_b); const Node predicate = Operation(combiner, first_pred, second_pred); const Node true_value = instr.fset.bf ? Immediate(1.0f) : Immediate(-1); const Node false_value = instr.fset.bf ? Immediate(0.0f) : Immediate(0); const Node value = Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); if (instr.fset.bf) { SetInternalFlagsFromFloat(bb, value, instr.generates_cc); } else { SetInternalFlagsFromInteger(bb, value, instr.generates_cc); } SetRegister(bb, instr.gpr0, value); return pc; } } // namespace VideoCommon::Shader