// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; using Tegra::Shader::Pred; u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); if (instr.hsetp2.ftz != 0) { LOG_DEBUG(HW_GPU, "{} without FTZ is not implemented", opcode->get().GetName()); } Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a); op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a); Tegra::Shader::PredCondition cond{}; bool h_and{}; Node op_b{}; switch (opcode->get().GetId()) { case OpCode::Id::HSETP2_C: cond = instr.hsetp2.cbuf_and_imm.cond; h_and = instr.hsetp2.cbuf_and_imm.h_and; op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()), instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b); // F32 is hardcoded in hardware op_b = UnpackHalfFloat(std::move(op_b), Tegra::Shader::HalfType::F32); break; case OpCode::Id::HSETP2_IMM: cond = instr.hsetp2.cbuf_and_imm.cond; h_and = instr.hsetp2.cbuf_and_imm.h_and; op_b = UnpackHalfImmediate(instr, true); break; case OpCode::Id::HSETP2_R: cond = instr.hsetp2.reg.cond; h_and = instr.hsetp2.reg.h_and; op_b = GetOperandAbsNegHalf(UnpackHalfFloat(GetRegister(instr.gpr20), instr.hsetp2.reg.type_b), instr.hsetp2.reg.abs_b, instr.hsetp2.reg.negate_b); break; default: UNREACHABLE(); op_b = Immediate(0); } const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op); const Node combined_pred = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred); const auto Write = [&](u64 dest, Node src) { SetPredicate(bb, dest, Operation(combiner, std::move(src), combined_pred)); }; const Node comparison = GetPredicateComparisonHalf(cond, op_a, op_b); const u64 first = instr.hsetp2.pred3; const u64 second = instr.hsetp2.pred0; if (h_and) { Node joined = Operation(OperationCode::LogicalAnd2, comparison); Write(first, joined); Write(second, Operation(OperationCode::LogicalNegate, std::move(joined))); } else { Write(first, Operation(OperationCode::LogicalPick2, comparison, Immediate(0U))); Write(second, Operation(OperationCode::LogicalPick2, comparison, Immediate(1U))); } return pc; } } // namespace VideoCommon::Shader