// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; UNIMPLEMENTED_IF_MSG(instr.generates_cc, "Condition codes generation in PSET is not implemented"); const Node op_a = GetPredicate(instr.pset.pred12, instr.pset.neg_pred12 != 0); const Node op_b = GetPredicate(instr.pset.pred29, instr.pset.neg_pred29 != 0); const Node first_pred = Operation(GetPredicateCombiner(instr.pset.cond), op_a, op_b); const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0); const OperationCode combiner = GetPredicateCombiner(instr.pset.op); const Node predicate = Operation(combiner, first_pred, second_pred); const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff); const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0); const Node value = Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); if (instr.pset.bf) { SetInternalFlagsFromFloat(bb, value, instr.generates_cc); } else { SetInternalFlagsFromInteger(bb, value, instr.generates_cc); } SetRegister(bb, instr.gpr0, value); return pc; } } // namespace VideoCommon::Shader