// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" #include "video_core/shader/node_helper.h" #include "video_core/shader/shader_ir.h" namespace VideoCommon::Shader { using std::move; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; namespace { constexpr u64 NUM_CONDITION_CODES = 4; constexpr u64 NUM_PREDICATES = 7; } // namespace u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); Node apply_mask = [this, opcode, instr] { switch (opcode->get().GetId()) { case OpCode::Id::R2P_IMM: case OpCode::Id::P2R_IMM: return Immediate(static_cast(instr.p2r_r2p.immediate_mask)); default: UNREACHABLE(); return Immediate(0); } }(); const u32 offset = static_cast(instr.p2r_r2p.byte) * 8; const bool cc = instr.p2r_r2p.mode == Tegra::Shader::R2pMode::Cc; const u64 num_entries = cc ? NUM_CONDITION_CODES : NUM_PREDICATES; const auto get_entry = [this, cc](u64 entry) { return cc ? GetInternalFlag(static_cast(entry)) : GetPredicate(entry); }; switch (opcode->get().GetId()) { case OpCode::Id::R2P_IMM: { Node mask = GetRegister(instr.gpr8); for (u64 entry = 0; entry < num_entries; ++entry) { const u32 shift = static_cast(entry); Node apply = BitfieldExtract(apply_mask, shift, 1); Node condition = Operation(OperationCode::LogicalUNotEqual, apply, Immediate(0)); Node compare = BitfieldExtract(mask, offset + shift, 1); Node value = Operation(OperationCode::LogicalUNotEqual, move(compare), Immediate(0)); Node code = Operation(OperationCode::LogicalAssign, get_entry(entry), move(value)); bb.push_back(Conditional(condition, {move(code)})); } break; } case OpCode::Id::P2R_IMM: { Node value = Immediate(0); for (u64 entry = 0; entry < num_entries; ++entry) { Node bit = Operation(OperationCode::Select, get_entry(entry), Immediate(1U << entry), Immediate(0)); value = Operation(OperationCode::UBitwiseOr, move(value), move(bit)); } value = Operation(OperationCode::UBitwiseAnd, move(value), apply_mask); value = BitfieldInsert(GetRegister(instr.gpr8), move(value), offset, 8); SetRegister(bb, instr.gpr0, move(value)); break; } default: UNIMPLEMENTED_MSG("Unhandled P2R/R2R instruction: {}", opcode->get().GetName()); break; } return pc; } } // namespace VideoCommon::Shader