// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "common/bit_set.h" #include "common/common_types.h" #include "video_core/shader/shader.h" using nihstro::Instruction; using nihstro::OpCode; using nihstro::SwizzlePattern; namespace Pica { namespace Shader { /// Memory allocated for each compiled shader (64Kb) constexpr size_t MAX_SHADER_SIZE = 1024 * 64; /** * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 * code that can be executed on the host machine directly. */ class JitShader : public Xbyak::CodeGenerator { public: JitShader(); void Run(const ShaderSetup& setup, UnitState& state, unsigned offset) const { program(&setup, &state, instruction_labels[offset].getAddress()); } void Compile(const std::array* program_code, const std::array* swizzle_data); void Compile_ADD(Instruction instr); void Compile_DP3(Instruction instr); void Compile_DP4(Instruction instr); void Compile_DPH(Instruction instr); void Compile_EX2(Instruction instr); void Compile_LG2(Instruction instr); void Compile_MUL(Instruction instr); void Compile_SGE(Instruction instr); void Compile_SLT(Instruction instr); void Compile_FLR(Instruction instr); void Compile_MAX(Instruction instr); void Compile_MIN(Instruction instr); void Compile_RCP(Instruction instr); void Compile_RSQ(Instruction instr); void Compile_MOVA(Instruction instr); void Compile_MOV(Instruction instr); void Compile_NOP(Instruction instr); void Compile_END(Instruction instr); void Compile_CALL(Instruction instr); void Compile_CALLC(Instruction instr); void Compile_CALLU(Instruction instr); void Compile_IF(Instruction instr); void Compile_LOOP(Instruction instr); void Compile_JMP(Instruction instr); void Compile_CMP(Instruction instr); void Compile_MAD(Instruction instr); private: void Compile_Block(unsigned end); void Compile_NextInstr(); void Compile_SwizzleSrc(Instruction instr, unsigned src_num, SourceRegister src_reg, Xbyak::Xmm dest); void Compile_DestEnable(Instruction instr, Xbyak::Xmm dest); /** * Compiles a `MUL src1, src2` operation, properly handling the PICA semantics when multiplying * zero by inf. Clobbers `src2` and `scratch`. */ void Compile_SanitizedMul(Xbyak::Xmm src1, Xbyak::Xmm src2, Xbyak::Xmm scratch); void Compile_EvaluateCondition(Instruction instr); void Compile_UniformCondition(Instruction instr); /** * Emits the code to conditionally return from a subroutine envoked by the `CALL` instruction. */ void Compile_Return(); BitSet32 PersistentCallerSavedRegs(); /** * Assertion evaluated at compile-time, but only triggered if executed at runtime. * @param msg Message to be logged if the assertion fails. */ void Compile_Assert(bool condition, const char* msg); /** * Analyzes the entire shader program for `CALL` instructions before emitting any code, * identifying the locations where a return needs to be inserted. */ void FindReturnOffsets(); const std::array* program_code = nullptr; const std::array* swizzle_data = nullptr; /// Mapping of Pica VS instructions to pointers in the emitted code std::array instruction_labels; /// Offsets in code where a return needs to be inserted std::vector return_offsets; unsigned program_counter = 0; ///< Offset of the next instruction to decode bool looping = false; ///< True if compiling a loop, used to check for nested loops using CompiledShader = void(const void* setup, void* state, const u8* start_addr); CompiledShader* program = nullptr; }; } // Shader } // Pica