// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "common/assert.h" #include "common/common_types.h" #include "video_core/texture_cache/decode_bc4.h" #include "video_core/texture_cache/types.h" namespace VideoCommon { // https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_compression_rgtc.txt [[nodiscard]] constexpr u32 DecompressBlock(u64 bits, u32 x, u32 y) { const u32 code_offset = 16 + 3 * (4 * y + x); const u32 code = (bits >> code_offset) & 7; const u32 red0 = (bits >> 0) & 0xff; const u32 red1 = (bits >> 8) & 0xff; if (red0 > red1) { switch (code) { case 0: return red0; case 1: return red1; case 2: return (6 * red0 + 1 * red1) / 7; case 3: return (5 * red0 + 2 * red1) / 7; case 4: return (4 * red0 + 3 * red1) / 7; case 5: return (3 * red0 + 4 * red1) / 7; case 6: return (2 * red0 + 5 * red1) / 7; case 7: return (1 * red0 + 6 * red1) / 7; } } else { switch (code) { case 0: return red0; case 1: return red1; case 2: return (4 * red0 + 1 * red1) / 5; case 3: return (3 * red0 + 2 * red1) / 5; case 4: return (2 * red0 + 3 * red1) / 5; case 5: return (1 * red0 + 4 * red1) / 5; case 6: return 0; case 7: return 0xff; } } return 0; } void DecompressBC4(std::span input, Extent3D extent, std::span output) { UNIMPLEMENTED_IF_MSG(extent.width % 4 != 0, "Unaligned width={}", extent.width); UNIMPLEMENTED_IF_MSG(extent.height % 4 != 0, "Unaligned height={}", extent.height); static constexpr u32 BLOCK_SIZE = 4; size_t input_offset = 0; for (u32 slice = 0; slice < extent.depth; ++slice) { for (u32 block_y = 0; block_y < extent.height / 4; ++block_y) { for (u32 block_x = 0; block_x < extent.width / 4; ++block_x) { u64 bits; std::memcpy(&bits, &input[input_offset], sizeof(bits)); input_offset += sizeof(bits); for (u32 y = 0; y < BLOCK_SIZE; ++y) { for (u32 x = 0; x < BLOCK_SIZE; ++x) { const u32 linear_z = slice; const u32 linear_y = block_y * BLOCK_SIZE + y; const u32 linear_x = block_x * BLOCK_SIZE + x; const u32 offset_z = linear_z * extent.width * extent.height; const u32 offset_y = linear_y * extent.width; const u32 offset_x = linear_x; const u32 output_offset = (offset_z + offset_y + offset_x) * 4ULL; const u32 color = DecompressBlock(bits, x, y); output[output_offset + 0] = static_cast(color); output[output_offset + 1] = 0; output[output_offset + 2] = 0; output[output_offset + 3] = 0xff; } } } } } } } // namespace VideoCommon