// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/alignment.h" #include "common/bit_util.h" #include "common/common_types.h" #include "video_core/engines/fermi_2d.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/shader/shader_ir.h" #include "video_core/surface.h" #include "video_core/textures/decoders.h" namespace VideoCommon { using VideoCore::Surface::SurfaceCompression; class SurfaceParams { public: /// Creates SurfaceCachedParams from a texture configuration. static SurfaceParams CreateForTexture(Core::System& system, const Tegra::Texture::FullTextureInfo& config, const VideoCommon::Shader::Sampler& entry); /// Creates SurfaceCachedParams for a depth buffer configuration. static SurfaceParams CreateForDepthBuffer( Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format, u32 block_width, u32 block_height, u32 block_depth, Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type); /// Creates SurfaceCachedParams from a framebuffer configuration. static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index); /// Creates SurfaceCachedParams from a Fermi2D surface configuration. static SurfaceParams CreateForFermiCopySurface( const Tegra::Engines::Fermi2D::Regs::Surface& config); std::size_t Hash() const; bool operator==(const SurfaceParams& rhs) const; bool operator!=(const SurfaceParams& rhs) const { return !operator==(rhs); } std::size_t GetGuestSizeInBytes() const { return GetInnerMemorySize(false, false, false); } std::size_t GetHostSizeInBytes() const { std::size_t host_size_in_bytes; if (GetCompressionType() == SurfaceCompression::Converted) { constexpr std::size_t rgb8_bpp = 4ULL; // ASTC is uncompressed in software, in emulated as RGBA8 host_size_in_bytes = 0; for (u32 level = 0; level < num_levels; ++level) { host_size_in_bytes += GetConvertedMipmapSize(level); } } else { host_size_in_bytes = GetInnerMemorySize(true, false, false); } return host_size_in_bytes; } u32 GetBlockAlignedWidth() const { return Common::AlignUp(width, 64 / GetBytesPerPixel()); } /// Returns the width of a given mipmap level. u32 GetMipWidth(u32 level) const { return std::max(1U, width >> level); } /// Returns the height of a given mipmap level. u32 GetMipHeight(u32 level) const { return std::max(1U, height >> level); } /// Returns the depth of a given mipmap level. u32 GetMipDepth(u32 level) const { return is_layered ? depth : std::max(1U, depth >> level); } /// Returns the block height of a given mipmap level. u32 GetMipBlockHeight(u32 level) const; /// Returns the block depth of a given mipmap level. u32 GetMipBlockDepth(u32 level) const; u32 GetRowAlignment(u32 level) const { const u32 bpp = GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel(); return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp); } // Helper used for out of class size calculations static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height, const u32 block_depth) { return Common::AlignBits(out_size, Tegra::Texture::GetGOBSizeShift() + block_height + block_depth); } /// Returns the offset in bytes in guest memory of a given mipmap level. std::size_t GetGuestMipmapLevelOffset(u32 level) const; /// Returns the offset in bytes in host memory (linear) of a given mipmap level. std::size_t GetHostMipmapLevelOffset(u32 level) const; std::size_t GetConvertedMipmapOffset(u32 level) const; /// Returns the size in bytes in guest memory of a given mipmap level. std::size_t GetGuestMipmapSize(u32 level) const; /// Returns the size in bytes in host memory (linear) of a given mipmap level. std::size_t GetHostMipmapSize(u32 level) const; std::size_t GetConvertedMipmapSize(u32 level) const; /// Returns the size of a layer in bytes in guest memory. std::size_t GetGuestLayerSize() const; /// Returns the size of a layer in bytes in host memory for a given mipmap level. std::size_t GetHostLayerSize(u32 level) const; static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from, VideoCore::Surface::PixelFormat pixel_format_to) { const u32 bw1 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_from); const u32 bw2 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_to); return (width * bw2 + bw1 - 1) / bw1; } static u32 ConvertHeight(u32 height, VideoCore::Surface::PixelFormat pixel_format_from, VideoCore::Surface::PixelFormat pixel_format_to) { const u32 bh1 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_from); const u32 bh2 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_to); return (height * bh2 + bh1 - 1) / bh1; } /// Returns the default block width. u32 GetDefaultBlockWidth() const { return VideoCore::Surface::GetDefaultBlockWidth(pixel_format); } /// Returns the default block height. u32 GetDefaultBlockHeight() const { return VideoCore::Surface::GetDefaultBlockHeight(pixel_format); } /// Returns the bits per pixel. u32 GetBitsPerPixel() const { return VideoCore::Surface::GetFormatBpp(pixel_format); } /// Returns the bytes per pixel. u32 GetBytesPerPixel() const { return VideoCore::Surface::GetBytesPerPixel(pixel_format); } /// Returns true if the pixel format is a depth and/or stencil format. bool IsPixelFormatZeta() const; SurfaceCompression GetCompressionType() const { return VideoCore::Surface::GetFormatCompressionType(pixel_format); } std::string TargetName() const; bool is_tiled; bool srgb_conversion; bool is_layered; u32 block_width; u32 block_height; u32 block_depth; u32 tile_width_spacing; u32 width; u32 height; u32 depth; u32 pitch; u32 num_levels; VideoCore::Surface::PixelFormat pixel_format; VideoCore::Surface::ComponentType component_type; VideoCore::Surface::SurfaceType type; VideoCore::Surface::SurfaceTarget target; private: /// Returns the size of a given mipmap level inside a layer. std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool uncompressed) const; /// Returns the size of all mipmap levels and aligns as needed. std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const; /// Returns the size of a layer std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const; std::size_t GetNumLayers() const { return is_layered ? depth : 1; } /// Returns true if these parameters are from a layered surface. bool IsLayered() const; }; } // namespace VideoCommon namespace std { template <> struct hash { std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept { return k.Hash(); } }; } // namespace std