// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include namespace Tegra::Texture::BCN { void CompressBC1(std::span data, uint32_t width, uint32_t height, uint32_t depth, std::span output); void CompressBC3(std::span data, uint32_t width, uint32_t height, uint32_t depth, std::span output); } // namespace Tegra::Texture::BCN