// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/surface.h" #include "video_core/textures/astc.h" #include "video_core/textures/convert.h" namespace Tegra::Texture { using VideoCore::Surface::PixelFormat; template void SwapS8Z24ToZ24S8(u8* data, u32 width, u32 height) { union S8Z24 { BitField<0, 24, u32> z24; BitField<24, 8, u32> s8; }; static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); union Z24S8 { BitField<0, 8, u32> s8; BitField<8, 24, u32> z24; }; static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); S8Z24 s8z24_pixel{}; Z24S8 z24s8_pixel{}; constexpr auto bpp{ VideoCore::Surface::GetBytesPerPixel(VideoCore::Surface::PixelFormat::S8Z24)}; for (std::size_t y = 0; y < height; ++y) { for (std::size_t x = 0; x < width; ++x) { const std::size_t offset{bpp * (y * width + x)}; if constexpr (reverse) { std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8)); s8z24_pixel.s8.Assign(z24s8_pixel.s8); s8z24_pixel.z24.Assign(z24s8_pixel.z24); std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24)); } else { std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24)); z24s8_pixel.s8.Assign(s8z24_pixel.s8); z24s8_pixel.z24.Assign(s8z24_pixel.z24); std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8)); } } } } static void ConvertS8Z24ToZ24S8(u8* data, u32 width, u32 height) { SwapS8Z24ToZ24S8(data, width, height); } static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) { SwapS8Z24ToZ24S8(data, width, height); } void ConvertFromGuestToHost(u8* in_data, u8* out_data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, bool convert_astc, bool convert_s8z24) { if (convert_astc && IsPixelFormatASTC(pixel_format)) { // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. u32 block_width{}; u32 block_height{}; std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); const std::vector rgba8_data = Tegra::Texture::ASTC::Decompress( in_data, width, height, depth, block_width, block_height); std::copy(rgba8_data.begin(), rgba8_data.end(), out_data); } else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) { Tegra::Texture::ConvertS8Z24ToZ24S8(in_data, width, height); } } void ConvertFromHostToGuest(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, bool convert_astc, bool convert_s8z24) { if (convert_astc && IsPixelFormatASTC(pixel_format)) { LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", static_cast(pixel_format)); UNREACHABLE(); } else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) { Tegra::Texture::ConvertZ24S8ToS8Z24(data, width, height); } } } // namespace Tegra::Texture