// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include "common/assert.h" #include "common/string_util.h" #include "core/hle/service/nfp/nfp_device.h" #include "core/hle/service/nfp/nfp_result.h" #include "input_common/drivers/virtual_amiibo.h" #include "input_common/main.h" #include "ui_qt_amiibo_manager.h" #include "web_service/web_backend.h" #include "yuzu/applets/qt_amiibo_manager.h" #include "yuzu/main.h" QtAmiiboManagerDialog::QtAmiiboManagerDialog(QWidget* parent, Core::Frontend::CabinetParameters parameters_, InputCommon::InputSubsystem* input_subsystem_, std::shared_ptr nfp_device_) : QDialog(parent), ui(std::make_unique()), input_subsystem{input_subsystem_}, nfp_device{nfp_device_}, parameters(std::move(parameters_)) { ui->setupUi(this); LoadInfo(); resize(0, 0); } QtAmiiboManagerDialog::~QtAmiiboManagerDialog() = default; int QtAmiiboManagerDialog::exec() { if (!is_initalized) { return QDialog::Rejected; } return QDialog::exec(); } std::string QtAmiiboManagerDialog::GetName() { return ui->amiiboCustomNameValue->text().toStdString(); } void QtAmiiboManagerDialog::LoadInfo() { if (input_subsystem->GetVirtualAmiibo()->ReloadAmiibo() != InputCommon::VirtualAmiibo::Info::Success) { return; } if (nfp_device->GetCurrentState() != Service::NFP::DeviceState::TagFound && nfp_device->GetCurrentState() != Service::NFP::DeviceState::TagMounted) { return; } nfp_device->Mount(Service::NFP::MountTarget::All); Service::NFP::ModelInfo model_info{}; const auto model_result = nfp_device->GetModelInfo(model_info); if (model_result.IsSuccess()) { const auto amiibo_id = fmt::format("{:04x}{:02x}{:02x}{:04x}{:02x}02", Common::swap16(model_info.character_id), model_info.character_variant, model_info.amiibo_type, model_info.model_number, model_info.series); LOG_ERROR(Input, "{}", amiibo_id); LoadAmiiboApiInfo(amiibo_id); } LoadAmiiboData(); LoadAmiiboGameInfo(); ui->amiiboDirectoryValue->setText( QString::fromStdString(input_subsystem->GetVirtualAmiibo()->GetLastFilePath())); SetManagerDescription(); is_initalized = true; } void QtAmiiboManagerDialog::LoadAmiiboApiInfo(std::string amiibo_id) { WebService::Client client{"https://amiiboapi.com", {}, {}}; WebService::Client image_client{"https://raw.githubusercontent.com", {}, {}}; const auto url_path = fmt::format("/api/amiibo/?id={}", amiibo_id); const auto amiibo_json = client.GetJson(url_path, true).returned_data; if (amiibo_json.empty()) { ui->amiiboImageLabel->setVisible(false); ui->amiiboInfoGroup->setVisible(false); return; } std::string amiibo_series{}; std::string amiibo_name{}; std::string amiibo_image_url{}; std::string amiibo_type{}; const auto parsed_amiibo_json_json = nlohmann::json::parse(amiibo_json).at("amiibo"); parsed_amiibo_json_json.at("amiiboSeries").get_to(amiibo_series); parsed_amiibo_json_json.at("name").get_to(amiibo_name); parsed_amiibo_json_json.at("image").get_to(amiibo_image_url); parsed_amiibo_json_json.at("type").get_to(amiibo_type); ui->amiiboSeriesValue->setText(QString::fromStdString(amiibo_series)); ui->amiiboNameValue->setText(QString::fromStdString(amiibo_name)); ui->amiiboTypeValue->setText(QString::fromStdString(amiibo_type)); if (amiibo_image_url.size() < 34) { ui->amiiboImageLabel->setVisible(false); } const auto image_url_path = amiibo_image_url.substr(34, amiibo_image_url.size() - 34); const auto image_data = image_client.GetImage(image_url_path, true).returned_data; if (image_data.empty()) { ui->amiiboImageLabel->setVisible(false); } QPixmap pixmap; pixmap.loadFromData(reinterpret_cast(image_data.data()), static_cast(image_data.size())); pixmap = pixmap.scaled(250, 350, Qt::AspectRatioMode::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation); ui->amiiboImageLabel->setPixmap(pixmap); } void QtAmiiboManagerDialog::LoadAmiiboData() { Service::NFP::RegisterInfo register_info{}; Service::NFP::CommonInfo common_info{}; const auto register_result = nfp_device->GetRegisterInfo(register_info); const auto common_result = nfp_device->GetCommonInfo(common_info); if (register_result.IsFailure()) { ui->creationDateValue->setDisabled(true); ui->modificationDateValue->setDisabled(true); ui->amiiboCustomNameValue->setReadOnly(false); ui->amiiboOwnerValue->setReadOnly(false); return; } if (parameters.mode == Service::NFP::CabinetMode::StartNicknameAndOwnerSettings) { ui->creationDateValue->setDisabled(true); ui->modificationDateValue->setDisabled(true); } const auto amiibo_name = std::string(register_info.amiibo_name.data()); const auto owner_name = Common::UTF16ToUTF8(register_info.mii_char_info.name.data()); const auto creation_date = QDate(register_info.creation_date.year, register_info.creation_date.month, register_info.creation_date.day); ui->amiiboCustomNameValue->setText(QString::fromStdString(amiibo_name)); ui->amiiboOwnerValue->setText(QString::fromStdString(owner_name)); ui->amiiboCustomNameValue->setReadOnly(true); ui->amiiboOwnerValue->setReadOnly(true); ui->creationDateValue->setDate(creation_date); if (common_result.IsFailure()) { ui->modificationDateValue->setDisabled(true); return; } const auto modification_date = QDate(common_info.last_write_date.year, common_info.last_write_date.month, common_info.last_write_date.day); ui->modificationDateValue->setDate(modification_date); } void QtAmiiboManagerDialog::LoadAmiiboGameInfo() { u32 application_area_id{}; const auto application_result = nfp_device->GetApplicationAreaId(application_area_id); if (application_result.IsFailure()) { ui->gameIdValue->setVisible(false); ui->gameIdLabel->setText(tr("No game data present")); return; } SetGameDataName(application_area_id); } void QtAmiiboManagerDialog::SetGameDataName(u32 application_area_id) { const std::array, 12> game_name_list = { // 3ds, wii u std::pair{0x10110E00, QStringLiteral("Super Smash Bros (3DS/WiiU)")}, {0x00132600, QStringLiteral("Mario & Luigi: Paper Jam")}, {0x0014F000, QStringLiteral("Animal Crossing: Happy Home Designer")}, {0x00152600, QStringLiteral("Chibi-Robo!: Zip Lash")}, {0x10161f00, QStringLiteral("Mario Party 10")}, {0x1019C800, QStringLiteral("The Legend of Zelda: Twilight Princess HD")}, // switch {0x10162B00, QStringLiteral("Splatoon 2")}, {0x1016e100, QStringLiteral("Shovel Knight: Treasure Trove")}, {0x1019C800, QStringLiteral("The Legend of Zelda: Breath of the Wild")}, {0x34F80200, QStringLiteral("Super Smash Bros. Ultimate")}, {0x38600500, QStringLiteral("Splatoon 3")}, {0x3B440400, QStringLiteral("The Legend of Zelda: Link's Awakening")}, }; for (const auto& [game_id, game_name] : game_name_list) { if (application_area_id == game_id) { ui->gameIdValue->setText(game_name); return; } } const auto application_area_string = fmt::format("{:016x}", application_area_id); ui->gameIdValue->setText(QString::fromStdString(application_area_string)); } void QtAmiiboManagerDialog::SetManagerDescription() { switch (parameters.mode) { case Service::NFP::CabinetMode::StartFormatter: ui->cabinetActionDescriptionLabel->setText( tr("The following amiibo data will be formated:")); break; case Service::NFP::CabinetMode::StartGameDataEraser: ui->cabinetActionDescriptionLabel->setText(tr("The following game data will removed:")); break; case Service::NFP::CabinetMode::StartNicknameAndOwnerSettings: ui->cabinetActionDescriptionLabel->setText(tr("Set nickname and owner:")); break; case Service::NFP::CabinetMode::StartRestorer: ui->cabinetActionDescriptionLabel->setText(tr("Do you wish to restore this amiibo:")); break; } } QtAmiiboManager::QtAmiiboManager(GMainWindow& parent) { connect(this, &QtAmiiboManager::MainWindowShowAmiiboManager, &parent, &GMainWindow::AmiiboManagerShowDialog, Qt::QueuedConnection); connect(&parent, &GMainWindow::AmiiboManagerFinished, this, &QtAmiiboManager::MainWindowFinished, Qt::QueuedConnection); } QtAmiiboManager::~QtAmiiboManager() = default; void QtAmiiboManager::ShowCabinetApplet(std::function callback_, const Core::Frontend::CabinetParameters& parameters, std::shared_ptr nfp_device) const { callback = std::move(callback_); emit MainWindowShowAmiiboManager(parameters, nfp_device); } void QtAmiiboManager::MainWindowFinished(bool is_success, std::string name) { callback(is_success, name); }