// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include #include #include #include #include #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA #include #include #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAS_OPENGL #include #include #endif #include "common/microprofile.h" #include "common/polyfill_thread.h" #include "common/scm_rev.h" #include "common/settings.h" #include "common/settings_input.h" #include "common/thread.h" #include "core/core.h" #include "core/cpu_manager.h" #include "core/frontend/framebuffer_layout.h" #include "core/frontend/graphics_context.h" #include "input_common/drivers/camera.h" #include "input_common/drivers/keyboard.h" #include "input_common/drivers/mouse.h" #include "input_common/drivers/tas_input.h" #include "input_common/drivers/touch_screen.h" #include "input_common/main.h" #include "video_core/gpu.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_base.h" #include "yuzu/bootmanager.h" #include "yuzu/main.h" #include "yuzu/qt_common.h" class QObject; class QPaintEngine; class QSurface; EmuThread::EmuThread(Core::System& system) : m_system{system} {} EmuThread::~EmuThread() = default; void EmuThread::run() { const char* name = "EmuControlThread"; MicroProfileOnThreadCreate(name); Common::SetCurrentThreadName(name); auto& gpu = m_system.GPU(); auto stop_token = m_stop_source.get_token(); m_system.RegisterHostThread(); // Main process has been loaded. Make the context current to this thread and begin GPU and CPU // execution. gpu.ObtainContext(); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); if (Settings::values.use_disk_shader_cache.GetValue()) { m_system.Renderer().ReadRasterizer()->LoadDiskResources( m_system.GetApplicationProcessProgramID(), stop_token, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { emit LoadProgress(stage, value, total); }); } emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); gpu.ReleaseContext(); gpu.Start(); m_system.GetCpuManager().OnGpuReady(); if (m_system.DebuggerEnabled()) { m_system.InitializeDebugger(); } while (!stop_token.stop_requested()) { std::unique_lock lk{m_should_run_mutex}; if (m_should_run) { m_system.Run(); m_is_running.store(true); m_is_running.notify_all(); Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; }); } else { m_system.Pause(); m_is_running.store(false); m_is_running.notify_all(); EmulationPaused(lk); Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; }); EmulationResumed(lk); } } // Shutdown the main emulated process m_system.DetachDebugger(); m_system.ShutdownMainProcess(); #if MICROPROFILE_ENABLED MicroProfileOnThreadExit(); #endif } // Unlock while emitting signals so that the main thread can // continue pumping events. void EmuThread::EmulationPaused(std::unique_lock& lk) { lk.unlock(); emit DebugModeEntered(); lk.lock(); } void EmuThread::EmulationResumed(std::unique_lock& lk) { lk.unlock(); emit DebugModeLeft(); lk.lock(); } #ifdef HAS_OPENGL class OpenGLSharedContext : public Core::Frontend::GraphicsContext { public: /// Create the original context that should be shared from explicit OpenGLSharedContext(QSurface* surface_) : surface{surface_} { QSurfaceFormat format; format.setVersion(4, 6); format.setProfile(QSurfaceFormat::CompatibilityProfile); format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions); if (Settings::values.renderer_debug) { format.setOption(QSurfaceFormat::FormatOption::DebugContext); } // TODO: expose a setting for buffer value (ie default/single/double/triple) format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); format.setSwapInterval(0); context = std::make_unique(); context->setFormat(format); if (!context->create()) { LOG_ERROR(Frontend, "Unable to create main openGL context"); } } /// Create the shared contexts for rendering and presentation explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) { // disable vsync for any shared contexts auto format = share_context->format(); const int swap_interval = Settings::values.vsync_mode.GetValue() == Settings::VSyncMode::Immediate ? 0 : 1; format.setSwapInterval(main_surface ? swap_interval : 0); context = std::make_unique(); context->setShareContext(share_context); context->setFormat(format); if (!context->create()) { LOG_ERROR(Frontend, "Unable to create shared openGL context"); } if (!main_surface) { offscreen_surface = std::make_unique(nullptr); offscreen_surface->setFormat(format); offscreen_surface->create(); surface = offscreen_surface.get(); } else { surface = main_surface; } } ~OpenGLSharedContext() { DoneCurrent(); } void SwapBuffers() override { context->swapBuffers(surface); } void MakeCurrent() override { // We can't track the current state of the underlying context in this wrapper class because // Qt may make the underlying context not current for one reason or another. In particular, // the WebBrowser uses GL, so it seems to conflict if we aren't careful. // Instead of always just making the context current (which does not have any caching to // check if the underlying context is already current) we can check for the current context // in the thread local data by calling `currentContext()` and checking if its ours. if (QOpenGLContext::currentContext() != context.get()) { context->makeCurrent(surface); } } void DoneCurrent() override { context->doneCurrent(); } QOpenGLContext* GetShareContext() { return context.get(); } const QOpenGLContext* GetShareContext() const { return context.get(); } private: // Avoid using Qt parent system here since we might move the QObjects to new threads // As a note, this means we should avoid using slots/signals with the objects too std::unique_ptr context; std::unique_ptr offscreen_surface{}; QSurface* surface; }; #endif class DummyContext : public Core::Frontend::GraphicsContext {}; class RenderWidget : public QWidget { public: explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) { setAttribute(Qt::WA_NativeWindow); setAttribute(Qt::WA_PaintOnScreen); if (QtCommon::GetWindowSystemType() == Core::Frontend::WindowSystemType::Wayland) { setAttribute(Qt::WA_DontCreateNativeAncestors); } } virtual ~RenderWidget() = default; QPaintEngine* paintEngine() const override { return nullptr; } private: GRenderWindow* render_window; }; struct OpenGLRenderWidget : public RenderWidget { explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) { windowHandle()->setSurfaceType(QWindow::OpenGLSurface); } void SetContext(std::unique_ptr&& context_) { context = std::move(context_); } private: std::unique_ptr context; }; struct VulkanRenderWidget : public RenderWidget { explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) { windowHandle()->setSurfaceType(QWindow::VulkanSurface); } }; struct NullRenderWidget : public RenderWidget { explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {} }; GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, std::shared_ptr input_subsystem_, Core::System& system_) : QWidget(parent), emu_thread(emu_thread_), input_subsystem{std::move(input_subsystem_)}, system{system_} { setWindowTitle(QStringLiteral("yuzu %1 | %2-%3") .arg(QString::fromUtf8(Common::g_build_name), QString::fromUtf8(Common::g_scm_branch), QString::fromUtf8(Common::g_scm_desc))); setAttribute(Qt::WA_AcceptTouchEvents); auto* layout = new QHBoxLayout(this); layout->setContentsMargins(0, 0, 0, 0); setLayout(layout); input_subsystem->Initialize(); this->setMouseTracking(true); strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland") || QGuiApplication::platformName() == QStringLiteral("wayland-egl"); connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram, Qt::QueuedConnection); connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection); connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged); } void GRenderWindow::ExecuteProgram(std::size_t program_index) { emit ExecuteProgramSignal(program_index); } void GRenderWindow::Exit() { emit ExitSignal(); } GRenderWindow::~GRenderWindow() { input_subsystem->Shutdown(); } void GRenderWindow::OnFrameDisplayed() { input_subsystem->GetTas()->UpdateThread(); const InputCommon::TasInput::TasState new_tas_state = std::get<0>(input_subsystem->GetTas()->GetStatus()); if (!first_frame) { last_tas_state = new_tas_state; first_frame = true; emit FirstFrameDisplayed(); } if (new_tas_state != last_tas_state) { last_tas_state = new_tas_state; emit TasPlaybackStateChanged(); } } bool GRenderWindow::IsShown() const { return !isMinimized(); } // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). // // Older versions get the window size (density independent pixels), // and hence, do not support DPI scaling ("retina" displays). // The result will be a viewport that is smaller than the extent of the window. void GRenderWindow::OnFramebufferSizeChanged() { // Screen changes potentially incur a change in screen DPI, hence we should update the // framebuffer size const qreal pixel_ratio = windowPixelRatio(); const u32 width = this->width() * pixel_ratio; const u32 height = this->height() * pixel_ratio; UpdateCurrentFramebufferLayout(width, height); } void GRenderWindow::BackupGeometry() { geometry = QWidget::saveGeometry(); } void GRenderWindow::RestoreGeometry() { // We don't want to back up the geometry here (obviously) QWidget::restoreGeometry(geometry); } void GRenderWindow::restoreGeometry(const QByteArray& geometry_) { // Make sure users of this class don't need to deal with backing up the geometry themselves QWidget::restoreGeometry(geometry_); BackupGeometry(); } QByteArray GRenderWindow::saveGeometry() { // If we are a top-level widget, store the current geometry // otherwise, store the last backup if (parent() == nullptr) { return QWidget::saveGeometry(); } return geometry; } qreal GRenderWindow::windowPixelRatio() const { return devicePixelRatioF(); } std::pair GRenderWindow::ScaleTouch(const QPointF& pos) const { const qreal pixel_ratio = windowPixelRatio(); return {static_cast(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})), static_cast(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))}; } void GRenderWindow::closeEvent(QCloseEvent* event) { emit Closed(); QWidget::closeEvent(event); } int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) { static constexpr std::array, 106> key_map = { std::pair{Qt::Key_A, Settings::NativeKeyboard::A}, {Qt::Key_A, Settings::NativeKeyboard::A}, {Qt::Key_B, Settings::NativeKeyboard::B}, {Qt::Key_C, Settings::NativeKeyboard::C}, {Qt::Key_D, Settings::NativeKeyboard::D}, {Qt::Key_E, Settings::NativeKeyboard::E}, {Qt::Key_F, Settings::NativeKeyboard::F}, {Qt::Key_G, Settings::NativeKeyboard::G}, {Qt::Key_H, Settings::NativeKeyboard::H}, {Qt::Key_I, Settings::NativeKeyboard::I}, {Qt::Key_J, Settings::NativeKeyboard::J}, {Qt::Key_K, Settings::NativeKeyboard::K}, {Qt::Key_L, Settings::NativeKeyboard::L}, {Qt::Key_M, Settings::NativeKeyboard::M}, {Qt::Key_N, Settings::NativeKeyboard::N}, {Qt::Key_O, Settings::NativeKeyboard::O}, {Qt::Key_P, Settings::NativeKeyboard::P}, {Qt::Key_Q, Settings::NativeKeyboard::Q}, {Qt::Key_R, Settings::NativeKeyboard::R}, {Qt::Key_S, Settings::NativeKeyboard::S}, {Qt::Key_T, Settings::NativeKeyboard::T}, {Qt::Key_U, Settings::NativeKeyboard::U}, {Qt::Key_V, Settings::NativeKeyboard::V}, {Qt::Key_W, Settings::NativeKeyboard::W}, {Qt::Key_X, Settings::NativeKeyboard::X}, {Qt::Key_Y, Settings::NativeKeyboard::Y}, {Qt::Key_Z, Settings::NativeKeyboard::Z}, {Qt::Key_1, Settings::NativeKeyboard::N1}, {Qt::Key_2, Settings::NativeKeyboard::N2}, {Qt::Key_3, Settings::NativeKeyboard::N3}, {Qt::Key_4, Settings::NativeKeyboard::N4}, {Qt::Key_5, Settings::NativeKeyboard::N5}, {Qt::Key_6, Settings::NativeKeyboard::N6}, {Qt::Key_7, Settings::NativeKeyboard::N7}, {Qt::Key_8, Settings::NativeKeyboard::N8}, {Qt::Key_9, Settings::NativeKeyboard::N9}, {Qt::Key_0, Settings::NativeKeyboard::N0}, {Qt::Key_Return, Settings::NativeKeyboard::Return}, {Qt::Key_Escape, Settings::NativeKeyboard::Escape}, {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace}, {Qt::Key_Tab, Settings::NativeKeyboard::Tab}, {Qt::Key_Space, Settings::NativeKeyboard::Space}, {Qt::Key_Minus, Settings::NativeKeyboard::Minus}, {Qt::Key_Plus, Settings::NativeKeyboard::Plus}, {Qt::Key_questiondown, Settings::NativeKeyboard::Plus}, {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket}, {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket}, {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket}, {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket}, {Qt::Key_Bar, Settings::NativeKeyboard::Pipe}, {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde}, {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon}, {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon}, {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote}, {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote}, {Qt::Key_Comma, Settings::NativeKeyboard::Comma}, {Qt::Key_Period, Settings::NativeKeyboard::Period}, {Qt::Key_Slash, Settings::NativeKeyboard::Slash}, {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey}, {Qt::Key_F1, Settings::NativeKeyboard::F1}, {Qt::Key_F2, Settings::NativeKeyboard::F2}, {Qt::Key_F3, Settings::NativeKeyboard::F3}, {Qt::Key_F4, Settings::NativeKeyboard::F4}, {Qt::Key_F5, Settings::NativeKeyboard::F5}, {Qt::Key_F6, Settings::NativeKeyboard::F6}, {Qt::Key_F7, Settings::NativeKeyboard::F7}, {Qt::Key_F8, Settings::NativeKeyboard::F8}, {Qt::Key_F9, Settings::NativeKeyboard::F9}, {Qt::Key_F10, Settings::NativeKeyboard::F10}, {Qt::Key_F11, Settings::NativeKeyboard::F11}, {Qt::Key_F12, Settings::NativeKeyboard::F12}, {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen}, {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey}, {Qt::Key_Pause, Settings::NativeKeyboard::Pause}, {Qt::Key_Insert, Settings::NativeKeyboard::Insert}, {Qt::Key_Home, Settings::NativeKeyboard::Home}, {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp}, {Qt::Key_Delete, Settings::NativeKeyboard::Delete}, {Qt::Key_End, Settings::NativeKeyboard::End}, {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown}, {Qt::Key_Right, Settings::NativeKeyboard::Right}, {Qt::Key_Left, Settings::NativeKeyboard::Left}, {Qt::Key_Down, Settings::NativeKeyboard::Down}, {Qt::Key_Up, Settings::NativeKeyboard::Up}, {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey}, // Numpad keys are missing here {Qt::Key_F13, Settings::NativeKeyboard::F13}, {Qt::Key_F14, Settings::NativeKeyboard::F14}, {Qt::Key_F15, Settings::NativeKeyboard::F15}, {Qt::Key_F16, Settings::NativeKeyboard::F16}, {Qt::Key_F17, Settings::NativeKeyboard::F17}, {Qt::Key_F18, Settings::NativeKeyboard::F18}, {Qt::Key_F19, Settings::NativeKeyboard::F19}, {Qt::Key_F20, Settings::NativeKeyboard::F20}, {Qt::Key_F21, Settings::NativeKeyboard::F21}, {Qt::Key_F22, Settings::NativeKeyboard::F22}, {Qt::Key_F23, Settings::NativeKeyboard::F23}, {Qt::Key_F24, Settings::NativeKeyboard::F24}, // {Qt::..., Settings::NativeKeyboard::KPComma}, // {Qt::..., Settings::NativeKeyboard::Ro}, {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana}, {Qt::Key_yen, Settings::NativeKeyboard::Yen}, {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan}, {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan}, // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98}, {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish}, {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja}, {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey}, {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey}, {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku}, // Modifier keys are handled by the modifier property }; for (const auto& [qkey, nkey] : key_map) { if (qt_key == qkey) { return nkey; } } return Settings::NativeKeyboard::None; } int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) { int modifier = 0; if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) { modifier |= 1 << Settings::NativeKeyboard::LeftShift; } if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) { modifier |= 1 << Settings::NativeKeyboard::LeftControl; } if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) { modifier |= 1 << Settings::NativeKeyboard::LeftAlt; } if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) { modifier |= 1 << Settings::NativeKeyboard::LeftMeta; } // TODO: These keys can't be obtained with Qt::KeyboardModifier // if ((qt_modifiers & 0x10) != 0) { // modifier |= 1 << Settings::NativeKeyboard::RightShift; // } // if ((qt_modifiers & 0x20) != 0) { // modifier |= 1 << Settings::NativeKeyboard::RightControl; // } // if ((qt_modifiers & 0x40) != 0) { // modifier |= 1 << Settings::NativeKeyboard::RightAlt; // } // if ((qt_modifiers & 0x80) != 0) { // modifier |= 1 << Settings::NativeKeyboard::RightMeta; // } // if ((qt_modifiers & 0x100) != 0) { // modifier |= 1 << Settings::NativeKeyboard::CapsLock; // } // if ((qt_modifiers & 0x200) != 0) { // modifier |= 1 << Settings::NativeKeyboard::NumLock; // } // if ((qt_modifiers & ???) != 0) { // modifier |= 1 << Settings::NativeKeyboard::ScrollLock; // } // if ((qt_modifiers & ???) != 0) { // modifier |= 1 << Settings::NativeKeyboard::Katakana; // } // if ((qt_modifiers & ???) != 0) { // modifier |= 1 << Settings::NativeKeyboard::Hiragana; // } return modifier; } void GRenderWindow::keyPressEvent(QKeyEvent* event) { /** * This feature can be enhanced with the following functions, but they do not provide * cross-platform behavior. * * event->nativeVirtualKey() can distinguish between keys on the numpad. * event->nativeModifiers() can distinguish between left and right keys and numlock, * capslock, scroll lock. */ if (!event->isAutoRepeat()) { const auto modifier = QtModifierToSwitchModifier(event->modifiers()); const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); input_subsystem->GetKeyboard()->PressKeyboardKey(key); // This is used for gamepads that can have any key mapped input_subsystem->GetKeyboard()->PressKey(event->key()); } } void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { /** * This feature can be enhanced with the following functions, but they do not provide * cross-platform behavior. * * event->nativeVirtualKey() can distinguish between keys on the numpad. * event->nativeModifiers() can distinguish between left and right buttons and numlock, * capslock, scroll lock. */ if (!event->isAutoRepeat()) { const auto modifier = QtModifierToSwitchModifier(event->modifiers()); const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key); // This is used for gamepads that can have any key mapped input_subsystem->GetKeyboard()->ReleaseKey(event->key()); } } InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) { switch (button) { case Qt::LeftButton: return InputCommon::MouseButton::Left; case Qt::RightButton: return InputCommon::MouseButton::Right; case Qt::MiddleButton: return InputCommon::MouseButton::Wheel; case Qt::BackButton: return InputCommon::MouseButton::Backward; case Qt::ForwardButton: return InputCommon::MouseButton::Forward; case Qt::TaskButton: return InputCommon::MouseButton::Task; default: return InputCommon::MouseButton::Extra; } } void GRenderWindow::mousePressEvent(QMouseEvent* event) { // Touch input is handled in TouchBeginEvent if (event->source() == Qt::MouseEventSynthesizedBySystem) { return; } // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse // coordinates and map them to the current render area const auto pos = mapFromGlobal(QCursor::pos()); const auto [x, y] = ScaleTouch(pos); const auto [touch_x, touch_y] = MapToTouchScreen(x, y); const auto button = QtButtonToMouseButton(event->button()); input_subsystem->GetMouse()->PressMouseButton(button); input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button); input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button); emit MouseActivity(); } void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { // Touch input is handled in TouchUpdateEvent if (event->source() == Qt::MouseEventSynthesizedBySystem) { return; } // Qt sometimes returns the parent coordinates. To avoid this we read the global mouse // coordinates and map them to the current render area const auto pos = mapFromGlobal(QCursor::pos()); const auto [x, y] = ScaleTouch(pos); const auto [touch_x, touch_y] = MapToTouchScreen(x, y); const int center_x = width() / 2; const int center_y = height() / 2; input_subsystem->GetMouse()->MouseMove(touch_x, touch_y); input_subsystem->GetMouse()->TouchMove(touch_x, touch_y); input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y); if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) { QCursor::setPos(mapToGlobal(QPoint{center_x, center_y})); } emit MouseActivity(); } void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { // Touch input is handled in TouchEndEvent if (event->source() == Qt::MouseEventSynthesizedBySystem) { return; } const auto button = QtButtonToMouseButton(event->button()); input_subsystem->GetMouse()->ReleaseButton(button); } void GRenderWindow::wheelEvent(QWheelEvent* event) { const int x = event->angleDelta().x(); const int y = event->angleDelta().y(); input_subsystem->GetMouse()->MouseWheelChange(x, y); } void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { QList touch_points = event->touchPoints(); for (const auto& touch_point : touch_points) { const auto [x, y] = ScaleTouch(touch_point.pos()); const auto [touch_x, touch_y] = MapToTouchScreen(x, y); input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id()); } } void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) { QList touch_points = event->touchPoints(); input_subsystem->GetTouchScreen()->ClearActiveFlag(); for (const auto& touch_point : touch_points) { const auto [x, y] = ScaleTouch(touch_point.pos()); const auto [touch_x, touch_y] = MapToTouchScreen(x, y); input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id()); } input_subsystem->GetTouchScreen()->ReleaseInactiveTouch(); } void GRenderWindow::TouchEndEvent() { input_subsystem->GetTouchScreen()->ReleaseAllTouch(); } void GRenderWindow::InitializeCamera() { #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA constexpr auto camera_update_ms = std::chrono::milliseconds{50}; // (50ms, 20Hz) if (!Settings::values.enable_ir_sensor) { return; } bool camera_found = false; const QList cameras = QCameraInfo::availableCameras(); for (const QCameraInfo& cameraInfo : cameras) { if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() || Settings::values.ir_sensor_device.GetValue() == "Auto") { camera = std::make_unique(cameraInfo); if (!camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder) && !camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) { LOG_ERROR(Frontend, "Camera doesn't support CaptureViewfinder or CaptureStillImage"); continue; } camera_found = true; break; } } if (!camera_found) { return; } camera_capture = std::make_unique(camera.get()); if (!camera_capture->isCaptureDestinationSupported( QCameraImageCapture::CaptureDestination::CaptureToBuffer)) { LOG_ERROR(Frontend, "Camera doesn't support saving to buffer"); return; } const auto camera_width = input_subsystem->GetCamera()->getImageWidth(); const auto camera_height = input_subsystem->GetCamera()->getImageHeight(); camera_data.resize(camera_width * camera_height); camera_capture->setCaptureDestination(QCameraImageCapture::CaptureDestination::CaptureToBuffer); connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this, &GRenderWindow::OnCameraCapture); camera->unload(); if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureViewfinder)) { camera->setCaptureMode(QCamera::CaptureViewfinder); } else if (camera->isCaptureModeSupported(QCamera::CaptureMode::CaptureStillImage)) { camera->setCaptureMode(QCamera::CaptureStillImage); } camera->load(); camera->start(); pending_camera_snapshots = 0; is_virtual_camera = false; camera_timer = std::make_unique(); connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); }); // This timer should be dependent of camera resolution 5ms for every 100 pixels camera_timer->start(camera_update_ms); #endif } void GRenderWindow::FinalizeCamera() { #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA if (camera_timer) { camera_timer->stop(); } if (camera) { camera->unload(); } #endif } void GRenderWindow::RequestCameraCapture() { #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA if (!Settings::values.enable_ir_sensor) { return; } // If the camera doesn't capture, test for virtual cameras if (pending_camera_snapshots > 5) { is_virtual_camera = true; } // Virtual cameras like obs need to reset the camera every capture if (is_virtual_camera) { camera->stop(); camera->start(); } pending_camera_snapshots++; camera_capture->capture(); #endif } void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) { #if (QT_VERSION < QT_VERSION_CHECK(6, 0, 0)) && YUZU_USE_QT_MULTIMEDIA // TODO: Capture directly in the format and resolution needed const auto camera_width = input_subsystem->GetCamera()->getImageWidth(); const auto camera_height = input_subsystem->GetCamera()->getImageHeight(); const auto converted = img.scaled(static_cast(camera_width), static_cast(camera_height), Qt::AspectRatioMode::IgnoreAspectRatio, Qt::TransformationMode::SmoothTransformation) .mirrored(false, true); if (camera_data.size() != camera_width * camera_height) { camera_data.resize(camera_width * camera_height); } std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32)); input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data); pending_camera_snapshots = 0; #endif } bool GRenderWindow::event(QEvent* event) { if (event->type() == QEvent::TouchBegin) { TouchBeginEvent(static_cast(event)); return true; } else if (event->type() == QEvent::TouchUpdate) { TouchUpdateEvent(static_cast(event)); return true; } else if (event->type() == QEvent::TouchEnd || event->type() == QEvent::TouchCancel) { TouchEndEvent(); return true; } return QWidget::event(event); } void GRenderWindow::focusOutEvent(QFocusEvent* event) { QWidget::focusOutEvent(event); input_subsystem->GetKeyboard()->ReleaseAllKeys(); input_subsystem->GetMouse()->ReleaseAllButtons(); input_subsystem->GetTouchScreen()->ReleaseAllTouch(); } void GRenderWindow::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); OnFramebufferSizeChanged(); } std::unique_ptr GRenderWindow::CreateSharedContext() const { #ifdef HAS_OPENGL if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) { auto c = static_cast(main_context.get()); // Bind the shared contexts to the main surface in case the backend wants to take over // presentation return std::make_unique(c->GetShareContext(), child_widget->windowHandle()); } #endif return std::make_unique(); } bool GRenderWindow::InitRenderTarget() { ReleaseRenderTarget(); { // Create a dummy render widget so that Qt // places the render window at the correct position. const RenderWidget dummy_widget{this}; } first_frame = false; switch (Settings::values.renderer_backend.GetValue()) { case Settings::RendererBackend::OpenGL: if (!InitializeOpenGL()) { return false; } break; case Settings::RendererBackend::Vulkan: if (!InitializeVulkan()) { return false; } break; case Settings::RendererBackend::Null: InitializeNull(); break; } // Update the Window System information with the new render target window_info = QtCommon::GetWindowSystemInfo(child_widget->windowHandle()); child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); layout()->addWidget(child_widget); // Reset minimum required size to avoid resizing issues on the main window after restarting. setMinimumSize(1, 1); resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); OnFramebufferSizeChanged(); BackupGeometry(); if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL) { if (!LoadOpenGL()) { return false; } } return true; } void GRenderWindow::ReleaseRenderTarget() { if (child_widget) { layout()->removeWidget(child_widget); child_widget->deleteLater(); child_widget = nullptr; } main_context.reset(); } void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) { auto& renderer = system.Renderer(); const f32 res_scale = Settings::values.resolution_info.up_factor; if (renderer.IsScreenshotPending()) { LOG_WARNING(Render, "A screenshot is already requested or in progress, ignoring the request"); return; } const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)}; screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); renderer.RequestScreenshot( screenshot_image.bits(), [=, this](bool invert_y) { const std::string std_screenshot_path = screenshot_path.toStdString(); if (screenshot_image.mirrored(false, invert_y).save(screenshot_path)) { LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path); } else { LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path); } }, layout); } bool GRenderWindow::IsLoadingComplete() const { return first_frame; } void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair minimal_size) { setMinimumSize(minimal_size.first, minimal_size.second); } bool GRenderWindow::InitializeOpenGL() { #ifdef HAS_OPENGL if (!QOpenGLContext::supportsThreadedOpenGL()) { QMessageBox::warning(this, tr("OpenGL not available!"), tr("OpenGL shared contexts are not supported.")); return false; } // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // WA_DontShowOnScreen, WA_DeleteOnClose auto child = new OpenGLRenderWidget(this); child_widget = child; child_widget->windowHandle()->create(); auto context = std::make_shared(child->windowHandle()); main_context = context; child->SetContext( std::make_unique(context->GetShareContext(), child->windowHandle())); return true; #else QMessageBox::warning(this, tr("OpenGL not available!"), tr("yuzu has not been compiled with OpenGL support.")); return false; #endif } bool GRenderWindow::InitializeVulkan() { auto child = new VulkanRenderWidget(this); child_widget = child; child_widget->windowHandle()->create(); main_context = std::make_unique(); return true; } void GRenderWindow::InitializeNull() { child_widget = new NullRenderWidget(this); main_context = std::make_unique(); } bool GRenderWindow::LoadOpenGL() { auto context = CreateSharedContext(); auto scope = context->Acquire(); if (!gladLoadGL()) { QMessageBox::warning( this, tr("Error while initializing OpenGL!"), tr("Your GPU may not support OpenGL, or you do not have the latest graphics driver.")); return false; } const QString renderer = QString::fromUtf8(reinterpret_cast(glGetString(GL_RENDERER))); if (!GLAD_GL_VERSION_4_6) { LOG_ERROR(Frontend, "GPU does not support OpenGL 4.6: {}", renderer.toStdString()); QMessageBox::warning(this, tr("Error while initializing OpenGL 4.6!"), tr("Your GPU may not support OpenGL 4.6, or you do not have the " "latest graphics driver.

GL Renderer:
%1") .arg(renderer)); return false; } QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions(); if (!unsupported_gl_extensions.empty()) { QMessageBox::warning( this, tr("Error while initializing OpenGL!"), tr("Your GPU may not support one or more required OpenGL extensions. Please ensure you " "have the latest graphics driver.

GL Renderer:
%1

Unsupported " "extensions:
%2") .arg(renderer) .arg(unsupported_gl_extensions.join(QStringLiteral("
")))); return false; } return true; } QStringList GRenderWindow::GetUnsupportedGLExtensions() const { QStringList unsupported_ext; // Extensions required to support some texture formats. if (!GLAD_GL_EXT_texture_compression_s3tc) { unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc")); } if (!GLAD_GL_ARB_texture_compression_rgtc) { unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc")); } if (!unsupported_ext.empty()) { const std::string gl_renderer{reinterpret_cast(glGetString(GL_RENDERER))}; LOG_ERROR(Frontend, "GPU does not support all required extensions: {}", gl_renderer); } for (const QString& ext : unsupported_ext) { LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString()); } return unsupported_ext; } void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread_) { emu_thread = emu_thread_; } void GRenderWindow::OnEmulationStopping() { emu_thread = nullptr; } void GRenderWindow::showEvent(QShowEvent* event) { QWidget::showEvent(event); // windowHandle() is not initialized until the Window is shown, so we connect it here. connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged, Qt::UniqueConnection); } bool GRenderWindow::eventFilter(QObject* object, QEvent* event) { if (event->type() == QEvent::HoverMove) { if (Settings::values.mouse_panning || Settings::values.mouse_enabled) { auto* hover_event = static_cast(event); mouseMoveEvent(hover_event); return false; } emit MouseActivity(); } return false; }