// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "yuzu/compatibility_list.h" class GameListWorker; class GameListSearchField; class GMainWindow; namespace FileSys { class VfsFilesystem; } enum class GameListOpenTarget { SaveData, ModData, }; class GameList : public QWidget { Q_OBJECT public: enum { COLUMN_NAME, COLUMN_COMPATIBILITY, COLUMN_ADD_ONS, COLUMN_FILE_TYPE, COLUMN_SIZE, COLUMN_COUNT, // Number of columns }; explicit GameList(std::shared_ptr vfs, GMainWindow* parent = nullptr); ~GameList() override; void clearFilter(); void setFilterFocus(); void setFilterVisible(bool visibility); void LoadCompatibilityList(); void PopulateAsync(const QString& dir_path, bool deep_scan); void SaveInterfaceLayout(); void LoadInterfaceLayout(); static const QStringList supported_file_extensions; signals: void GameChosen(QString game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void DumpRomFSRequested(u64 program_id, const std::string& game_path); void CopyTIDRequested(u64 program_id); void NavigateToGamedbEntryRequested(u64 program_id, const CompatibilityList& compatibility_list); void OpenPerGameGeneralRequested(const std::string& file); private slots: void onTextChanged(const QString& newText); void onFilterCloseClicked(); private: void AddEntry(const QList& entry_items); void ValidateEntry(const QModelIndex& item); void DonePopulating(QStringList watch_list); void PopupContextMenu(const QPoint& menu_location); void RefreshGameDirectory(); std::shared_ptr vfs; GameListSearchField* search_field; GMainWindow* main_window = nullptr; QVBoxLayout* layout = nullptr; QTreeView* tree_view = nullptr; QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; QFileSystemWatcher* watcher = nullptr; CompatibilityList compatibility_list; friend class GameListSearchField; }; Q_DECLARE_METATYPE(GameListOpenTarget);